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Re: Work In progress (WIP) #7
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  (#31)
Fooska
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Default Re: Work In progress (WIP) #7 - 25-01-2004

The bots do have a rather large view cone don't they?
  
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Re: Work In progress (WIP) #7
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jaydennison
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Default Re: Work In progress (WIP) #7 - 25-01-2004

Not to sound too nasty but what does the bot do at the point when he can't make his mind up where he wants to go? he seems to do a jig!

Its as if he can't make up his mind on which way he wants to go. Apart from that I haven't had a problem with the new release.

I haven't personally got a problem with it but the people that play on the server with them find it annoying when u have to shoot ur own people to make them make a decision quickly (usually giving their position away when they do! 9_9 )

I mean when I keep gettin the same question over and over again "what is he doing?!"

I can only get away with sayin "he's doin he's Irish Jig!" for so long.
  
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Re: Work In progress (WIP) #7
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  (#33)
A$$A$$IN
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Default Re: Work In progress (WIP) #7 - 26-01-2004

A couple other bugs I noticed:

A bot will sometimes fire a shot at an enemy, then turn around and walk away, like it thinks the enemy died, bit it didn't. This usually results in the demise of the bot.

Sometimes bots charge an enemy running full speed backwards.

Bots will fall off the same high place over and over and never seem to learn the danger.

It would be very helpful if a bot's path is blocked by a button-controlled entity (like an elevator or door) if the bot would use the button to unblock its path. There are a LOT of great maps out there that have an elevator or worse yet, a spawn area with a button-controlled door, both of which result in stuck bots. de_shuttle_n8 is a perfect example; the CT bots run down the elevator shaft and die cuz the elevator is at the bottom, and the T's are permanently stuck in the spawn room cuz the door opens with a button.
  
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Re: Work In progress (WIP) #7
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  (#34)
botmeister
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Default Re: Work In progress (WIP) #7 - 27-01-2004

Quote:
Originally Posted by A$$A$$IN
I think I solved the mapchange problem; I had to delete all of the nodes/experience files. I switched maps 4 times so far and the bots are still going.
Did it get solved for certain? let me know.

I know some of you guys are using mEAn, so beware when reporting things to Stefan. Depending on your configuration, some of the bots functions will be changed, and the bot will no longer behave like a normal realbot. For example, there are features that force the bots to buy weapons in a certain way, to shoot through walls or not, and to have a very wide or narrow field of view. In the last mEAn WIP, I added a command that allows you to turn on/off all the bot enhancements, so use this command

m_botenhance on|off

to see if it is realbot or mEAn that is causing whatever it is that you don't like before reporting it in here.


Maker of the (mEAn) Bot.Admin Manager

"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
  
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Re: Work In progress (WIP) #7
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  (#35)
spurn
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Default Re: Work In progress (WIP) #7 - 27-01-2004

I WANT THE LINUX VERSION PLEASE cmon, all the GOOD servers are LINUX
  
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Re: Work In progress (WIP) #7
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nocturnal
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Default Re: Work In progress (WIP) #7 - 27-01-2004

I've been trying to intall the WIP/metamod of realbot but i'm having trouble getting the plugin to run. Here's what I'm doing:

-I installed metamod v1.17 (or wutever) like this "c:/sierra/half-life/cstrike/addons/metamod/dlls" with metamod.dll in the dlls folder.
-created the file 'plugins.ini' in "c:/sierra/half-life/cstrike/addons/metamod"
-I downloaded the WIP/metamod.
-i extracted the file into "c:/sierra/half-life/realbot/dll"
-i noticed the file was called metamod.dll and not realbot_mm.dll so i renamed it (i read the readme).
-added this into 'plugins.ini', "win32 ../realbot/dll/realbot_mm.dll RealBot" w/o the quotation
-went to the cstrike 'liblist.gam' and replaced the old gamedll with "gamedll "addons/metamod/dlls/metamod.dll"
-started the lan game but when i typed in the console 'meta list' i see the the plugin but it's not running

Somebody help?
  
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Re: Work In progress (WIP) #7
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  (#37)
stefanhendriks
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Default Re: Work In progress (WIP) #7 - 27-01-2004

the file you should have is realbot_mm.dll, there should be no need to rename things at all. Are you sure you got the right dll? it seems all other stuff looks okay.

oh, btw, do not forget to set your liblist.gam to read-only.


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: Work In progress (WIP) #7
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  (#38)
nocturnal
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Default Re: Work In progress (WIP) #7 - 27-01-2004

Ohhhhhhhh, I dl the wrong file, stupid me. Thanks for the help.
  
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Re: Work In progress (WIP) #7
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  (#39)
Ava3ar
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Default Re: Work In progress (WIP) #7 - 28-01-2004

"Currently i am extensively testing this version to make sure the bots plant the bomb 100% of the time i want them to. Recent test results give me (out of 10 played rounds , 1 T VS 1 CT bot, no bots shooting (primarily objectives only)). 10x bomb planted, 7x defused (3 times the CT bot did not visit the correct bomb site and was to late to defuse the other one)."

Thats last part about them going ot the wrong site, should be kept, because sometimes people make mistakes
  
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Re: Work In progress (WIP) #7
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  (#40)
SSniper
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Default Re: Work In progress (WIP) #7 - 28-01-2004

Me and a friend ran around de_dust2 for a while the bots seemed to pick up on what to do but they didn't buy any weapons. Then after they knew what to do we re-loaded the map and it was as if the rbn file was never created they just sat at spawn till the humans created the paths.


Is it suppose to save so the bots know what to do next time the map is played?

Also why don't the bots buy weapons they just run around with pistols?
  
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