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Re: How about a newPB 2.6mm Custom Pack?
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>BKA< T Wrecks
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Default Re: How about a newPB 2.6mm Custom Pack? - 22-09-2004

I'm gonna send some stuff to him via e-mail as long as the current problem lasts...



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Re: How about a newPB 2.6mm Custom Pack?
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MarD
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Default Re: How about a newPB 2.6mm Custom Pack? - 24-09-2004

Heyyo,

Twrecks, I'm done man, so tell me how to get them to ya n' I will ok?

But 1 small prob with DE_Aztec2, one jumpcrate outside the doors of the bottom bombsite, the bots do make it up, but only after a few tries... I can't fine tune it enough...

And 1 thing I realised for PODbot v2.6mm is if you set the waypoint radius to 0, they still turn pretty wide, making them slam into the archways of small doorways.. should I just move the waypoints over more so when they turn to go there they'll go through ok, or is this a small bug that's gonna get fixed?

Ok, I've gtg, need to learn... apparently, lol.


Later-a-much, and LONG LIVE THE D!,
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Re: How about a newPB 2.6mm Custom Pack?
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darkcsboy
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Default Re: How about a newPB 2.6mm Custom Pack? - 25-09-2004

These are all the maps I want you to waypoint for podbots2.6mm:

cs_snowflake, de_wallmart, cs_highsociety, ex_iban, cs_hellfire2, de_deep6, de_motel_x, cs_robbery, csde_gimlirats, de_asche, de_tegea, cs_chill, clue_3, cs_boxoffice2k, de_outrage, cs_brainwash_f, de_battle_isle2_final, cs_duke2k, de_nakatomi, de_christmas, de_copan, de_vangogh, de_skipton, de_chemiSE, de_pharaoh_f, de_relinquished, cs_nakazumi, de_bahrainv2, de_enterprise-d, he_offroad, fy_party, de_deadlock, de_747, de_rock, cs_shogun_final, de_nightfall, and cs_rio.
These maps can all be found on Counter-Server Maps which is at: http://server.counter-strike.net/map....php?order=pop
Cs_shogun_final and de_nightfall can be found on google.
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Re: How about a newPB 2.6mm Custom Pack?
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>BKA< T Wrecks
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Default Re: How about a newPB 2.6mm Custom Pack? - 27-09-2004

The following maps have been waypointed already (I'm gonna compile a package and try to mail it again):

cs_snowflake, cs_robbery, de_tegea, cs_boxoffice2k, cs_duke2k, de_nakatomi, de_bahrain (but bots can fall off the rope/cable), de_deadlock, de_rock, cs_shogun_final and cs_rio.


There are many maps about which I'm not quite sure:

de_battle_isle2_final
a) I'm not sure if I waypointed the final version and
b) it's horrible with bots because the Ts fall into the water a lot when they try to get past each other at round start.

cs_highsociety
As I mailed, I must make some tests... patience! It might be possible to make this map fully bot-compatible, and I will only waypoint it in this case.

cs_nakazumi
Sucks with bots because of all those long vents...

csde_gimlirats
a) csde-maps don't work too well because bots cannot distinguish bomb spot goal points from hostage goal points and
b) rats-maps are shitty with bots because there are huge open spaces, but bots don't adapt their weapon choice to this fact.
c) the long "ladders" usually found in rats-maps cause problems with bots (one goes up, the other goes down => one of them will fall off or both will get stuck forever).
d) I don't like fun maps very much.

he_offroad
See above, d).

fy_party
See above, d)

clue_3
Once more, this is a fun map, and I'm not convinced of it. But biohazerd has waypointed clue_4 and modified the map to make it better suitable for botmatches. Might be a good alternative, eh?

de_wallmart
Once again, this is a csde map actually. Besides, I once waypointed it for PB 2.5, and there was a problem with the rescue zone. I might fix up my old PB 2.5 WP if the rescue zone works now, but otherwise I won't waypoint this huge map again.

ex_iban
Must check for bot compatibility.

de_asche
I gotta see if I can get that lift to work ok... otherwise, the second bomb spot will be kind of isolated.

de_deep6
Must check for bot compatibility. I think Austin has a modified version which is better suited for bot matches.

de_747
I don't like it very much, and I'm not sure if it is good to play the bots. Will check again, though.

There are some maps I don't know at all (will d/l them some time and see): cs_hellfire2, cs_chill, de_enterprise-d and de_nightfall.


The maps that are definitely on the "to do" list are:
de_motel_x
de_outrage
cs_brainwash_f
de_christmas

[ Btw: You mentioned the following maps in both threads, but I try to keep things apart here, so for info about these maps go to the other thread:
de_copan, de_vangogh, de_skipton, de_chemiSE, de_pharaoh_f, de_relinquished. ]



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Re: How about a newPB 2.6mm Custom Pack?
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MarD
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Default Re: How about a newPB 2.6mm Custom Pack? - 03-10-2004

Heyyo,

Yeah, last time I remember for cs_747, bots could see through the curtains... so de_747? if it's a hack of it, I don't see much difference...


Later-a-much, and LONG LIVE THE D!,
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Re: How about a newPB 2.6mm Custom Pack?
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>BKA< T Wrecks
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Default Re: How about a newPB 2.6mm Custom Pack? - 03-10-2004

Nah. it's an entirely new map. It actually looks like a realistic 747 now. No wonder, it's a map by 3D-Mike...9_9 It's a 747 in the air, and the Ts start at the back of the plane and must make their way into the cockpit to plant the bomb there... there are several levels (the freight room, the passenger cabin, and some headroom between the ceiling panels of the passenger cabin and the top of the plane), but of course only one way... And as it's not too spacious inside a 747 (not if you want to run and jump around with an assault rifle, which would anyway be a terribly bad idea... ), it's all pretty cluttered up and bots would tend to get stuck a lot. No fluent movement, I fear...



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Re: How about a newPB 2.6mm Custom Pack?
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MarD
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Default Re: How about a newPB 2.6mm Custom Pack? - 05-10-2004

Heyyo,

Heh, sounds cool man. Actually, I think I remember playing it on CS2D. Lol, what a blood bath that was with bots.

I don't think it was meant to be very fluent.. more like, a bloodbath...


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Re: How about a newPB 2.6mm Custom Pack?
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MarD
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Default Re: How about a newPB 2.6mm Custom Pack? - 21-02-2005

Heyyo,

Guys, speaking of waypoints... A couple days ago I played de_aztec2 with a bud, and I diddn't have the wyapoints I made installed, so I searched my hd, n' I couldn't find it, so I decided instead of scavenging through my many cds o' junk I'll get it off the filebase eh?... and that just blew my mind dudes... WE NEVER FINISHED THE CUSTOM WAYPOINTPACK 2! o_O shocking eh?

So I decided to try n' revive this thread so maybe we could finish this old project.


Later-a-much, and LONG LIVE THE D!,
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Re: How about a newPB 2.6mm Custom Pack?
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>BKA< T Wrecks
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Default Re: How about a newPB 2.6mm Custom Pack? - 28-02-2005

Holy cow, how and why did I miss this reply? 8o

Here, I released waypoints for 30 maps as a second pack.
http://forums.bots-united.com/showthread.php?t=2891

I just didn't upload them to the filebase for some reason, just kept them as an attachment. Well, we could seize the occasion and make the pack a bit bigger before uploading it... I could add 12 more pwf's which I have lying around on my HD.

My suggestion is this:

as_specialist
as_tigris
cs_beirut
cs_boxoffice
cs_duke2k
de_algeria
de_bahrain
de_meco
de_predator
de_tegea
de_tuberaider

All ready and waypointed.



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
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Re: How about a newPB 2.6mm Custom Pack?
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MarD
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Default Re: How about a newPB 2.6mm Custom Pack? - 28-02-2005

Heyyo,

All I have to say TWrecks is that old saying: "The More, The Merrier"


Later-a-much, and LONG LIVE THE D!,
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