looks really impressive
san you say on what ssytem you are testing bots and the performance?
also one ting that ame upt o my mind
when the bot was jumping etc on de dust 2 to get to the high hole - maybe it could save some data for future use as normal human does, so he could jump later without wasting too much cpu for finding the best way....
i guess then some things could be more like waypoint paths that you try to avoid, but as we all know even the live plyers use some "learned" ways of moving
most bos works well on flat maps where is no jumping etc, the problems begins when hey gotta find a path with ladder, stairs etc...
last thing -about 2 years i go i saw your projects of racc and was thinking -impossible! to much cpu consuming.. till this screenshots
(the best visible font is bright green,yellow, white, blue)