Quote:
Originally Posted by jeefo
camping at spawn fixed in current build, crashes to it's seems
the box problem and bomb defuse on boxes is a more waypoint issue, than the bot one, i have added check, so if bot's fails to reach waypoint two times in a row, bot will find new goal for himself.
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I've looked at it today for a hour on different maps, what I see:
+ My earliest problem with CT bot camping/slow start at cs_backalley and cs_havana is fixed imho.
+ About bot defusing on box on de_dust, interesting is that when on box already, bot can't defuse bomb on it, just jumping above it.
+ CT bot with hostages walks thru window and loosing them (for example from second floor window on cs_mansion).
+ Two bots take knifes and walk in circles around each other endlessly.
+ Tube at cs_assault - bot goes in, I'm not sure it ever leaves it, seems ladder problem for both T/Ct.
+ Tube traffic jam at cs_backalley and possibly other maps.
+ Bot on bot camping (add check here too?).
+ Sometimes (rarely) bot throw frag granades away 180 deg from the enemy (?) not sure o_0 but I caught it few times with frag/flash on cs_assault.
+ Very rarely bot is walking while looking backwards for 5 seconds, this is some kind of tactic? Tunnel in de_dust.
Name: Yet Another POD-Bot
Version: 2.7 (Build: 4160)
Compiled: Jun 11 2015, 21:34:46 tz: +3
Please, look my demos with nice bugs.