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YaPB Yet another POD-Bot flavor by Whistler and Jeefo Counter-Strike

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Re: YaPB2 Updates
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Default Re: YaPB2 Updates - 07-06-2015

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Originally Posted by Fixer View Post
Here
try to use waypoint from podbotmm
  
Re: YaPB2 Updates
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Default Re: YaPB2 Updates - 07-06-2015

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Originally Posted by jeefo View Post
try to use waypoint from podbotmm
I've tried and I see they are still obsessed with those spawn boxes but to a lesser degree.
  
Re: YaPB2 Updates
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Default Re: YaPB2 Updates - 07-06-2015

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I've tried and I see they are still obsessed with those spawn boxes but to a lesser degree.
try new build, same link
  
Re: YaPB2 Updates
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Default Re: YaPB2 Updates - 08-06-2015

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Originally Posted by jeefo View Post
try new build, same link
I think problem persists. If few CTs want to camp at bombsite at spawn = not a problem, but why they don't choose their place (box, corner, whatever) and stop walking/jumping around near boxes/on boxes/between boxes all the time and after that leaving the damn thing/place or be killed when jumping to those boxes. :/
  
Re: YaPB2 Updates
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Default Re: YaPB2 Updates - 08-06-2015

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Originally Posted by Fixer View Post
I think problem persists. If few CTs want to camp at bombsite at spawn = not a problem, but why they don't choose their place (box, corner, whatever) and stop walking/jumping around near boxes/on boxes/between boxes all the time and after that leaving the damn thing/place or be killed when jumping to those boxes. :/
Ok, I will look into this problem more closely next week.
  
Re: YaPB2 Updates
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Default Re: YaPB2 Updates - 09-06-2015

@Fixer:
can you verify that all problems you're discribed still persists in current build?
  
Re: YaPB2 Updates
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Default Re: YaPB2 Updates - 10-06-2015

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Originally Posted by jeefo View Post
@Fixer:
can you verify that all problems you're discribed still persists in current build?
Let me see:
CT bot camping at spawn: fixed on cs_havana, somewhat crappy on cs_backalley, reintroduced differenly on de_dust after your last change (they freeze at spawn and just stand).
Crash near hostages/Alt-Tab: not observed yet.
CT box problem at de_dust: problem persist.
Tube at cs_assault problem is not fixed: bot goes into the tube, trouble start after that.
Ladder climbing while shooting: probably still problematic.
Some bugs that I forgot:
Bots often walk very closely to each other, following behind (for example) very closely, making traffic jams, can not walk around.
Problems with jumping on unreachable boxes.
Struggle with C4 defuse on boxes on de_dust.

I've added some short demos that could help.
Attached Files
File Type: zip demos.zip (3.71 MB, 10711 views)

Last edited by Fixer; 10-06-2015 at 15:49.. Reason: added
  
Re: YaPB2 Updates
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Default Re: YaPB2 Updates - 11-06-2015

Quote:
Originally Posted by Fixer View Post
Let me see:
CT bot camping at spawn: fixed on cs_havana, somewhat crappy on cs_backalley, reintroduced differenly on de_dust after your last change (they freeze at spawn and just stand).
Crash near hostages/Alt-Tab: not observed yet.
CT box problem at de_dust: problem persist.
Tube at cs_assault problem is not fixed: bot goes into the tube, trouble start after that.
Ladder climbing while shooting: probably still problematic.
Some bugs that I forgot:
Bots often walk very closely to each other, following behind (for example) very closely, making traffic jams, can not walk around.
Problems with jumping on unreachable boxes.
Struggle with C4 defuse on boxes on de_dust.

I've added some short demos that could help.
camping at spawn fixed in current build, crashes to it's seems
the box problem and bomb defuse on boxes is a more waypoint issue, than the bot one, i have added check, so if bot's fails to reach waypoint two times in a row, bot will find new goal for himself.
  
Re: YaPB2 Updates
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Default Re: YaPB2 Updates - 12-06-2015

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Originally Posted by jeefo View Post
camping at spawn fixed in current build, crashes to it's seems
the box problem and bomb defuse on boxes is a more waypoint issue, than the bot one, i have added check, so if bot's fails to reach waypoint two times in a row, bot will find new goal for himself.
Thank you, I will look at it at Friday.
  
Re: YaPB2 Updates
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Warning Re: YaPB2 Updates - 13-06-2015

Quote:
Originally Posted by jeefo View Post
camping at spawn fixed in current build, crashes to it's seems
the box problem and bomb defuse on boxes is a more waypoint issue, than the bot one, i have added check, so if bot's fails to reach waypoint two times in a row, bot will find new goal for himself.
I've looked at it today for a hour on different maps, what I see:
+ My earliest problem with CT bot camping/slow start at cs_backalley and cs_havana is fixed imho.
+ About bot defusing on box on de_dust, interesting is that when on box already, bot can't defuse bomb on it, just jumping above it.
+ CT bot with hostages walks thru window and loosing them (for example from second floor window on cs_mansion).
+ Two bots take knifes and walk in circles around each other endlessly.
+ Tube at cs_assault - bot goes in, I'm not sure it ever leaves it, seems ladder problem for both T/Ct.
+ Tube traffic jam at cs_backalley and possibly other maps.
+ Bot on bot camping (add check here too?).
+ Sometimes (rarely) bot throw frag granades away 180 deg from the enemy (?) not sure o_0 but I caught it few times with frag/flash on cs_assault.
+ Very rarely bot is walking while looking backwards for 5 seconds, this is some kind of tactic? Tunnel in de_dust.

Name: Yet Another POD-Bot
Version: 2.7 (Build: 4160)
Compiled: Jun 11 2015, 21:34:46 tz: +3

Please, look my demos with nice bugs.
Attached Files
File Type: zip demos_bugs.zip (2.54 MB, 10615 views)
  
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