.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > FritzBot
FritzBot A bot for Return To Castle Wolfenstein - by Maleficus Return to Castle Wolfenstein

Reply
 
Thread Tools
Just a quick note FYI
Old
  (#31)
TomTom
ET Waypointing team member
 
TomTom's Avatar
 
Status: Offline
Posts: 745
Join Date: Jun 2006
Default Just a quick note FYI - 13-11-2008

The map is a convert from a RTCW map and that might explain why it contains the file scripts/breakout.shader. However 2Bit also used the same filename for his shader in Breakout_371 (and earlier versions). Consequently breakout_et_b2.pk3 and breakout_371.pk3 should not both be in \etmain at the same time unless you like playing 2Bits map with it looking like he never finished shading it. However merging the 2 shaders seems to create a workaround.

------------

The shader z_breakout_fix1.zip workaround is now tested and available on my filefront page.


.one Ringstellung to rule them all.

Last edited by TomTom; 13-11-2008 at 07:09..
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com