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Re: Podbot Beta 3.0 Updates? ^^
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AlexBreems
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Default Re: Podbot Beta 3.0 Updates? ^^ - 20-03-2010

Quote:
Originally Posted by CS1.6 View Post
No bot response if they decide positive after radio message by user?
Indeed, not enough feedback from the boots on the radio

still wanted to know whether there is support for radio command "Stick together team"?
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 20-03-2010

Yeah - there was a bug and they didn't reply positive in all cases. Will be fixed in V3B20o (soon).
They do nothing for "Stick together team". I'm thinking on something like making the same reaction like on "follow me" command. It should be better than nothing (like it is now).
But they react on "Storm the front". You need to look at the certain direction You want them to go there and use that command - then - if decide answer postively - they will go there.
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 20-03-2010

New update - V3B20o:

+Fixed the problem with bots sometimes not answering positively if they decide to support the player.
+Fixed other things concerning to shaking bots.
+Changed time of displaying the message about PWF creator (5 seconds after the player joined the server).

This is a release candidate 2 for the official release.

About cs_siege - please, make a movie demo so I can see where the problem still is with ducking bots (I couldn't reproduce that).
  
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Re: Podbot Beta 3.0 Updates? ^^
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CS1.6
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Default Re: Podbot Beta 3.0 Updates? ^^ - 20-03-2010

Quote:
Quote:
+Fixed the problem when the bot sometimes (while ducking) was considering his situation as getting stuck (for no reason).
i tested in cs_siege ..in the room with a corridor. Can't tell if it's now better or not.
never said anything about problems


______________________


edit:

wow! Good job KWo! The bots respond now when they decide to help you! Now the teamplay between bots and humans will be working flawless.

Quick Feedback:

+ That is really good: the bots respond with a bit delay. Like humans! Not after 0.0 seconds like bots.


+ Neutral issue: it seems to me that for the bots to follow you, they must be within in your sight. Pretty cooL. At the same time this is responsible that bots very rarely follow you. Users will never know that.

- Problem: chat error?
Quote:
*DEAD* Botman : and are still alive! Something must be very wrong...
- Problem: pb_welcomemssg:
  • the hud (podbot infos) is shown as soon as users joins server(?)
  • the center message (wp creator) is shown when user spawns. (this should have a 5 second delay after player spawn.) [interesting that such a code has existed in podbot. A code that determines a player spawn / player team join. Or is this code new?]

Last edited by CS1.6; 21-03-2010 at 00:53..
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 21-03-2010

Quote:
Originally Posted by CS1.6 View Post
+ Neutral issue: it seems to me that for the bots to follow you, they must be within in your sight. Pretty cooL. At the same time this is responsible that bots very rarely follow you. Users will never know that.
To follow the user, the bots have to see the player while he is using the command "Follow me" (that can be changed to check also if there is a short distance between user and a bot, but sometimes it can be problematic [if there is a bot behind the wall, but in short distance, he shouldn't follow that user - human wouldn't] - might be hard to code such thing). The bot is following the user for about 30 seconds.
Once the bot sees the enemy - he stops following his "user", too.

Quote:
Originally Posted by CS1.6 View Post
Problem: pb_welcomemssg:
  • the hud (podbot infos) is shown as soon as users joins server(?)
  • the center message (wp creator) is shown when user spawns. (this should have a 5 second delay after player spawn.) [interesting that such a code has existed in podbot. A code that determines a player spawn / player team join. Or is this code new?]
This is the old podbot code. While it was created by CF, nobody was ever thinking this message may overlap any AMX/ AMXX messages. It was first - so rather AMX/AMX X should put their messages in the right areas do prevent overlap pb messages.
  
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Re: Podbot Beta 3.0 Updates? ^^
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CS1.6
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Default Re: Podbot Beta 3.0 Updates? ^^ - 25-03-2010

I deleted all pvis & pxps to get rid of this warning. Still this console output is shown each time at map start:

Quote:
L 03/25/2010 - 17:35:40: -------- Mapchange to cs_siege --------
L 03/25/2010 - 17:35:40: [csdm_main.amxx] CSDM spawn mode set to none
Visibility Table file (pvi) exists and is newer than waypoint file (pwf).
Loading & decompressing Visibility Table
Visibility Table loaded from File...
Loading & decompressing Experience Data
Experience Data loaded from File...
[AMXX] Loaded 2 admins from file
L 03/25/2010 - 17:35:41: [maphandler06.amxx] Starting map: cs_siege
[AMXX] [AMX Map Handler] Initializing...
[AMXX] Starting map: cs_siege
[AMXX] [AMX Map Handler] Found 25 valid maps in server.
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 25-03-2010

When the round ends the bot dll/so saves the new pvi and new pxp files. Then - next time - this message shouldn't be shown again. If You are playing CSDM - the round never ends - so the saving pvi/pxp files may never happen...
What is Your OS, BTW?
  
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Re: Podbot Beta 3.0 Updates? ^^
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CS1.6
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Default Re: Podbot Beta 3.0 Updates? ^^ - 25-03-2010

Win7
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 26-03-2010

http://forums.bots-united.com/showpo...64&postcount=8

BTW - is this happenning the same for You:
http://forums.bots-united.com/showthread.php?p=61264
(I mean the bug mentioned by that user)?
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 01-04-2010

Easter's update - V3B20p:

+Fixed the problem with bots getting stuck with each other at the round start (now it should happen very rarely).
+Fixed the problem with bots not pushing them-selves away to prevent get stuck.
+Changed the aiming for moving targets (they should be a bit harder now)

This is a release candidate 3 for the official release.

Please, leave a feedback if this version is really better than V3B20o.
Happy Easter to everyone.
  
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