Errr... in an attempt to get this thread back to topic
:
I just voted for Duke Nukem 3D. I had played Quake before, and although some of the true 3D gfx was quite amazing, all in all it looked too ...yes, brown! You're right, PMB
. And I hated this running into buttons and stuff. But then, in Duke3D, you could actually PUSH buttons (*gasp*), look at monitors that showed the view of observation cameras, enabling you to spot some enemies before they could spot you! The whole environment was interactive, you could do so much stuff! (Remember playing pool billard, smashing windows and TV screens, blasting holes through walls, etc ?)
And the humour! There's no way I'll ever forget this "Your face... your ass... what's the difference?" after blasting an alien to pieces with the RPG.
Besides, the atmosphere was great. Whereas Q , Doom and WS showed rather unrealistic, more (Quake) or less (Doom) monotonous dungeons, in Duke3D you walked through video shops, striptease bars, toilets (hey! even the "terrorist sitting on toilet" model is actually a gag stolen from D3D, where in some toilets you'd find an alien trooper sitting on a toilet! And he even flushed the toilet neatly before defending himself... nice manners for an alien).
Then the second episode with that large space station, the meetings with Indiana Jones, Luke Skywalker etc., and last but not least good background music in MIDI format - I've still got my 1992 SB 16 with Roland Sound Canvas Wavetable, which made the MIDIs sound all the better and easily beats 90% of all non-professional soundcards released afterwards when it comes to MIDI sound.
Man, those were times... and then I started building Duke levels and enjoying the simple editor. That also made me realize how much 2D the game actually was and how well they hid that.
As far as I remember, a large and well-designed level took up roundabout 200 kB...
And in Multiplayer, I drove my friends to despair in "Hotel Hell"... hell, yes.
Damn, I'm feeling old. 9_9