Quote:
Originally Posted by vlvttch
Thanks for the response and the help in getting the maps to show up. Just a question regarding et beach map. For some reason the water is all orange. I was wondering if you had considered using mp_beach which as far as I can tell is an almost perfect 1:1 conversion.
As far as a map I would really like to see anytime soon I would like to see the map "xposed".
I'm probably posting in the wrong spot but I started a small dedicated server to try them on it. How do I limit the maxbots in the .cfg file??
Again great work, I'm looking forward to further updates
|
et_beach IS mp_beach - if you check the readme, its made by the same guy, et_beach is the later version, he just added a few things and then renamed it. Usually if you see orange in the map, your missing some texture. I don't recall every seeing a texture issue with beach.
"g_maxbots" is the max # of bots/clients you want in the game.
"g_minbots" is the bare minimum you want in the game. The game will add bots to build to this number.
Br1gand: I will finish the ETPro script support, so you'll be able to use ETPro map scripts (so battery and the fuel dump CP should be possible). I will prolly also add hit sounds as an optional feature.
Valiant: Thanks for the compliments. Being as human as possible was very important to me, and I spent a lot of time working on it. And while I could never replace a human with Fritz, I'd sure like to simulate one as much as possible. Thats why I like to call FritzBot the "A.I. with character!" (tm).
Dr. Evil: thanks - and to you and your mod.
Everyone: I'm going to take a few days to crank out a Fritz Wolf patch that I've been promising a bunch of ppl, then I'm going to get to work on Tank support (I've already got a lot of code in place), and GoldRush will be one of the first maps to get supported!
Cheers!