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Re: What ist ToDo ?
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[BBB]sluggo
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Default Re: What ist ToDo ? - 02-09-2004

Hmmm... I'm totally new to this but...
frashman you added support for the smokegrenade and in bot.h you added:

"bool buy_smokegrenade; //31.08.04 Frashman added support for Smoke Grenade"

but there is no
"bool buy_flashbang;"

shouldn't there be a line for that as well or is the flashbang included in
"bool buy_grenade;" ?

sorry if the question is stupid but I don't get it.


An expert is a person who has made all the mistakes that can be made in a very narrow field. Niels Bohr (1885 - 1962)
  
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Re: What ist ToDo ?
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frashman
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Default Re: What ist ToDo ? - 02-09-2004

first dstrukt2k, i can calm down you. they are the exact prices+200 dollars for ammo. (the prices for cs 1.6)
and now sluggo, sure there is one.
a "bool buy_grenade" and a "int buy_flashbang" (because you can buy 2 flashbangs a round.

and josh, what is the actual state of affairs of your navmesh code? very interessting and complex thing ....

bevor finished, we could add evy's automated waypoint extraction. maybe evy can do this in quiet minute :-)


MfG Frashman

Last edited by frashman; 02-09-2004 at 10:51..
  
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Re: What ist ToDo ?
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Josh_Borke
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Default Re: What ist ToDo ? - 02-09-2004

the navmesh code "works".
it stilll has it's bugs, such as not all places are mapped as walkable and the bots still need someone to show them around. but it has worked, very sporatically.
i'll just say it's in alpha stage

as far as the buytable goes, the file is designed so that anyone can change the prices to whatever they want.

i think what needs to be done for the table, is to have a true price and an adjusted price, so that ammo is taken into account AND the bots still think they have enough money to buy ammo

something to do
put in code to pick up weapons
  
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