Hi Stefan, really good work so far!
I have a few sugestions/comments on your bots.
First the nodes, is it possible to make the nodes "directional"? So that the bots know from wich direction they are supposed to follow the nodes? It would stop the bots from trying to reach places where players jump down from large obstacles, crates for example. And in the same way a node could be placed as "camp" if a player didn't move for like 10 seconds and the sniperscope zoomed in.
Second, is it possible for the bots to learn how to break "hard to breake obstacles"? Like in dust4ever the bots get stuck on the large (breakable) doors forever! They never leave cause they know? it is possible to go through? but they don't seem to understand that they have to shoot the doors.... alot.
Third, i installed HPBbot with Pierre-Marie Baty's HPB_bot_mm.dll and it WORKED together with Realbot!!! For 1 round then there was an error in realbot_mm.dll :-( But i noticed that he has a different system for the bots moving, i ran it with no waypoints but still his bots moved around bumping into walls and changing directions bumbed into the next wall and so on. They didn't get stuck. Maybe you could "loan" his code for some part of the nodesystem? ;-) There where lots of cool code there, like the chat for example.
Keep up the good work!
