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Re: Work In progress (WIP) #6
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T!m
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Default Re: Work In progress (WIP) #6 - 07-01-2004

is the server that crashes a dedicated- or a listenserver?
cause my dedicated server has no map change problems.


in/out
  
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Re: Work In progress (WIP) #6
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Brakkenjan
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Default Re: Work In progress (WIP) #6 - 08-01-2004

are there still hlds commands in this release, meanmod can't add bots anymore, metamod says the plugin is loaded but no bots still?

edit: nevermind, found answer in mean bot.admin manager forum. thx.

Last edited by Brakkenjan; 09-01-2004 at 00:03..
  
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Re: Work In progress (WIP) #6
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Codax
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Default Re: Work In progress (WIP) #6 - 09-01-2004

The bots seem to have trouble with the wire fences in de_cpl_fire. They just stop and start jumping next to them. If you are interested the map is at ftp://thecpl.com .
  
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Re: Work In progress (WIP) #6
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Squalman
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Default Re: Work In progress (WIP) #6 - 10-01-2004

I havent played much recently (doing lots of coding, err... trying to at least hehe) but ive been keeping up and i noticed its slowly refining but little things and big things still seem to be snagging points. I cant seem to place my finger on them exactly because some are barely noticeable. Like a bot being shot from the back and not noticing untill it doesnt matter, or of bots trying to snipe an opponent with a knife. Or even smaller things like bots naking unnessisarily long, winding paths everywhere, or saying random things that have nothing to do with the current mission. Or responding with Affirmative and not actually doing it. Small but in mass quantaties. Even still, we [try] to understand that this is hard and a painstakingly long process. Well, at least i do because i just converted from an ancient Borland compiler to Visual Studio 6 and lost my books. Anyways, what im trying to say is it looks really good and is comming along.
  
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Re: Work In progress (WIP) #6
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[BBB]sluggo
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Default Re: Work In progress (WIP) #6 - 11-01-2004

Hi Stefan, really good work so far!
I have a few sugestions/comments on your bots.

First the nodes, is it possible to make the nodes "directional"? So that the bots know from wich direction they are supposed to follow the nodes? It would stop the bots from trying to reach places where players jump down from large obstacles, crates for example. And in the same way a node could be placed as "camp" if a player didn't move for like 10 seconds and the sniperscope zoomed in.

Second, is it possible for the bots to learn how to break "hard to breake obstacles"? Like in dust4ever the bots get stuck on the large (breakable) doors forever! They never leave cause they know? it is possible to go through? but they don't seem to understand that they have to shoot the doors.... alot.

Third, i installed HPBbot with Pierre-Marie Baty's HPB_bot_mm.dll and it WORKED together with Realbot!!! For 1 round then there was an error in realbot_mm.dll :-( But i noticed that he has a different system for the bots moving, i ran it with no waypoints but still his bots moved around bumping into walls and changing directions bumbed into the next wall and so on. They didn't get stuck. Maybe you could "loan" his code for some part of the nodesystem? ;-) There where lots of cool code there, like the chat for example.

Keep up the good work!
  
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Re: Work In progress (WIP) #6
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LordOfSteel
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Default Re: Work In progress (WIP) #6 - 11-01-2004

I don't know if someone alredy have commented this,
but my bots buyes weapons every round, if they have a AK at the start of the round they buy a new one.. and somtimes they don't have enoff money fore a AK, then they buy a crapy weapon insted. can't u make so if they have a good weapon att the start of the round they don't buy a new one.
  
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Re: Work In progress (WIP) #6
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1001 Jedi Nights
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Default Re: Work In progress (WIP) #6 - 12-01-2004

Hey Stefan! I just wanted to drop a line and say hi. It looks like a lot has been done since I left a short while ago

Anyway, I'd be happy to help in any way I can. Looking at these forums, You probably don't need another moderator, but if you want an extra beta tester...

btw, I like the design you picked for the new site. It was my fav of the bunch. Can you post news to it through the forums? If not I can lend a hand at making this possible.
  
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Re: Work In progress (WIP) #6
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-=RAV=-AdrianShephard
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Default Re: Work In progress (WIP) #6 - 12-01-2004

hey jedi where have u been





Spamming RB Forums Since August 2001.
  
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Re: Work In progress (WIP) #6
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TruB
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Default Re: Work In progress (WIP) #6 - 12-01-2004

hey jedi!!.. i noticed MW.net.. i might know some ppl who would like to help.. i atleast one who would like to be a poster. tell me what you need..
  
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Re: Work In progress (WIP) #6
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T!m
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Default Re: Work In progress (WIP) #6 - 12-01-2004

I have a weird problem here, the bots get more stuck against walls and corners over the time, when i just node the map the walk fine but as more humans play on it they are getting more confused about getting their way.


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