A foul strike to counter
Once upon a time people played
and enjoyed shooting each other's head
in a game called Counter-Strike.
The game was quite heavily debated
because of its content, yet top-rated
by pros and amateurs alike.
Update followed update, up to one-five,
every so many months a patch to apply.
Every PC magazine in stores just nearby
had the patch on CD to keep CS alive.
No need to have DSL,
56k worked quite well,
nobody yet had to tell
Valve guys to go straight to hell.
After quite a long time, out came one-six,
But alas! It came packed in a suspicios mix
with a software we know by its name and its tricks
which it plays on our cost, despite desperate clicks
that eventually turn out to do nothing but fail.
(Well, you know the routine,
and I bet you have seen
it all dance on your screen
while you were somewhere between
crash and reboot, blue screen and retry
hysterical laughter and desperate cries)
- And you know from the start it's to no avail.
An even worse curse than your average crash
is having to download anew all the cache
which takes ages even for lucky DSL'ers
and makes us all become Steam story tellers
sharing our individual woe and defeat,
be it in clear text or written in 1337.
Yes, Steam is the name that struck fear in our hearts,
it's what made our well-working games fall apart
- right from the start.
It kept us away from M4 and from Deagle
and despite this counts as perfectly legal
- Say, is this art?
If
I were to deny
some poor passers-by
their good right to play
something they bought some day
they would put me in jail
to spend a long spell
locked away in a cell,
for a toilet a pail
and no way to get out
of this filthy game,
damned to helplessly shout
"What
you did was the same!"
(William T. Wreckspeare)