THAT WAS A REVIEW I CAN TASTE
gee, now where to start and where to end this.....
now why did i have to wait so long that now i can pretty much do all 5 videos over again if i were to stricktly follow your guidelines ???
lol ok
this is going to drive me crazy because of actually the amount of work each one of these things take....the amount of time mainly. and having to do them again is not a pretty idea in my head. I have already talked to this dude in person...and i dont think i am standing in noob shoes in his eyes....he has heard of SoUlFaThEr from the CS scene and i was intorduced to him with a superb title(internationaly famous Mapper....). "oh you are SoUlFaThEr?" i think i am already off to a good start.
back to the shit:
4 of the 5 videos are done in the same style as johnwayne with voice and me walking around showing things, details and routes(some with fighting some without)
the 5th is about my 5 ricochet maps of which i only show 4...no spectator mode...all first person....i am playing....but its still exciting ....the music fits it nicely.
damn.....the codecs and my hardrive space.
1 piece of 30 second video uncompressed = 2.25GIG average(depending on amount of colors)
even with the extra HDD of 10 gig.....the film will be too short. I would need a clean 60 GIG hdd to make the dream come true. if you leave these videos in the original size they come in....they are NOT ugly(all but you have said they look really good to include NoName from 4players....(hes the video man!). to that, i plan to embed them directly into the presentation page, forcing one size....
the main problem is that in most of my good maps, they are so full of cool details that i wont be able to show everything....no friggin way. raidernation is the longest and theres no fighting in it. johnwayne is a fun map and thats exactly what i said on it.......i justified its lack of beauty by stating that speed is more important on a map type like deathmatch....there just happens to be a hostage because i added a story to the map.
i cannot use voice during the recording of the demo in its pure form. i wont be able to regulate the rest of the sounds so commentating is organized after everything is cut together and sits. johnwayne also now has fight scenes in it and music fitting the intro graphics.
there are some of the other videos, de_cs_raidernation where i speak a lot about all the many textures i made for it, and about working directly with modelers to give the man who ordered this map from me for 300$ excatly what he wanted to have. thats also very important....my ability to work together with others toward a common goal. just like they do.
in de_bitterwine i have done awesome pimp overviews of the map and presented even tactical layouts on it from a CT and a T standpoint for BOTH bombspots....then i show the map. there is no fighting in this video.
heres the main pic of it:
http://soulfathermaps.de/bitterover1.jpg
in cs_brainwash_f i show all the detail, explain the story and a lot of special things that few other mappers do in thier maps that i do in mine and thats lots of interactive things. things that move by themselves, natural things that seem to happen random, and but also how i control the randomness of thier action during the experience on the map. i also speak about some of the reviews i have received for the map. then the hit comes:
and awesome array of fight scenes in first person and one in spectator with bots....beuatifully lined up with "killing in the name of..." by Rage against the Machine....this part of the video is really wickedly cool to watch. this piece alone does it all....im VERY proud of how that turned out.
i would surely show THAT one but the file is pretty big and i dont know if i can use so much bandwidth like that...its over 50 MB
i will continue to think about the tips you made and present them in the other maps as well....or i shall simply make only 3 or 4 videos of realy the best maps and trash shit like johnwayne and do it over...but damn....i already shot that video 4 times...it was my test map.....
end question:
how do you see me explaining the finer details of the map, while im in spectator flyING around the map filming fighting scenes? im seperating them for a reason.