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Re: Bug Report - Wip #3, Build 2053
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T!m
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Default Re: Bug Report - Wip #3, Build 2053 - 03-01-2004

i found that bots get stuck at tight corners (walls, crates, ect.) the want to go to the next way poind in a straid line but the keep on bumping to an edge.

They also rarely do their objectives, the just walk by with out planting a bomb or get the hossies.

saw a few times, bots kept on schooting without ammo.
  
Re: Bug Report - Wip #3, Build 2053
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  (#22)
Fooska
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Default Re: Bug Report - Wip #3, Build 2053 - 03-01-2004

This is my commandmenu.txt to support WIP 2053...

"1" "ADD BOTS"
{"1" "Quick add bot" "realbot add"
"2" "Add a specific bot"
{
"1" "Add a terrorist"
{
"1" "Newbie" "realbot add 1 6"
"2" "Average" "realbot add 1 2"
"3" "Godlike" "realbot add 1 0"
"5" "Random skill" "realbot add 1"
}
"2" "Add a counter-terrorist"
{
"1" "Newbie" "realbot add 2 6"
"2" "Average" "realbot add 2 2"
"3" "Godlike" "realbot add 2 0"
"5" "Random skill" "realbot add 2"
}
"5" "Random team"
{
"1" "Newbie" "realbot add -1 6"
"2" "Average" "realbot add -1 2"
"3" "Godlike" "realbot add -1 0"
"5" "Random skill" "realbot add"
}
}
}
"2" "REMOVE BOTS"
{
"1" "Quick remove bot" "realbot remove 1"
"2" "Remove bot"
{
"1" "Remove a terrorist" "realbot remove 1 1"
"2" "Remove a counter-terrorist" "realbot remove 1 2"
}
}
"3" "INTERNET MODE"
{
"1" "Turn on internet mode" "realbot internet 1"
"2" "Turn off internet mode" "realbot internet 0"
}
"4" "ENDROUND" "realbot killall"
"5" "SETTINGS"
{
"1" "Counter-Strike Version"
{
"1" "Counter-Strike 1.5" "realbot csversion 0"
"2" "Counter-Strike 1.6" "realbot csversion 1"
}
"2" "Bot Skill"
{
"1" "Randomized skill" "realbot skill -1"
"2" "Default skill" "realbot skill 5"
"3" "Easy skill" "realbot skill 10"
"4" "Hard skill" "realbot skill 1"
}
"3" "Auto-Skill Adjustment"
{
"1" "Turn Auto-Skill on" "realbot autoskill 1"
"2" "Turn Auto-Skill off" "realbot autoskill 0"
}
}
"9" "MENU VGUI"
{
// ......................................... counter-strike original VGUI menu ...........................................
}
"0" "EXIT" "slot10"

All you have to do is...

bind "h" "+commanmenu"


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Re: Bug Report - Wip #3, Build 2053
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eAnic
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Default Re: Bug Report - Wip #3, Build 2053 - 03-01-2004

I never saw the bots throwing grenades. Is this feature enabled?
And they also seem to have problems with radio commands. They do not act on follow me and taking fire. But on every new round i hear tons of messeges like enemy spotted and need backup
  
Re: Bug Report - Wip #3, Build 2053
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stefanhendriks
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Default Re: Bug Report - Wip #3, Build 2053 - 03-01-2004

wow, lots of informative replies! thanks!

I probably did not inform you about this, but when i took out lots of old rb code, i took ot A LOT . THat also means objective stuff is not working that well (or at all).

I will take all these comments/suggestions and try to release a new WIP asap


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Re: Bug Report - Wip #3, Build 2053
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Squalman
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Default Re: Bug Report - Wip #3, Build 2053 - 03-01-2004

This is the three differences i noticed in the WIP and the original:

1. (good, i think) : The bots dont take the same, linear route anymore, they go where they please and not the "quickest" route they used to; avoiding those climactic battles which weakened both sides. Now the bots are more scaddered and harder to find... more lifelike.

2. (not so good) : The bots seem to wander in the random paths i take sometimes, weaving around crates and taking long curves to turn. Sometimes annoying, but, at least they act like a human player would if they had no idea where they were going .

3. (getin there) : The personality's should include more things, like if i want to have a "clan" of bots and want only that clan, or group of personalitys on the other, or my team etc. This would add depth and strategy. For instance if you have your clan wanna use snipers and camp alot and call them [sniper]Botname etc. This would be really cool... (personally i wanna name bots after my m8s and play with, or against them 8D )

Last edited by Squalman; 03-01-2004 at 23:27.. Reason: Also
  
Re: Bug Report - Wip #3, Build 2053
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stefanhendriks
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Default Re: Bug Report - Wip #3, Build 2053 - 03-01-2004

i have been thinking about clans, but in fact you could do this already...

edit your rb_names.txt and put a [CLAN] tag before names.

However, i am thinking of this:

rb_clans.txt

then,in the data folder you have 'clan prototypes'. Here you can set general personality settings and how the bots think in overall. However, this also requires a more like 'team working system', which i am not yet, first things first


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Re: Bug Report - Wip #3, Build 2053
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Squalman
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Default Re: Bug Report - Wip #3, Build 2053 - 03-01-2004

I have re-named a lil under half the bots to my m8s friends but they join randomly etc. i think this may be a worthwhile invesment. And work on there aim, the accuracy is to good. Unrealistic. When a bot can give me a head-shot (on the map assault, i play ct forces, and i camp on the building by the start), thats not much fun. Over all, i play cs with your bots more than any other game. Iv even invested time into researching your files so i can understand how they work (dang it, still dont get dll's tho ). But i can say i am a fan, and that certain things i hope to see are neigh...
  
Re: Bug Report - Wip #3, Build 2053
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Squalman
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Default Re: Bug Report - Wip #3, Build 2053 - 03-01-2004

now im talking, i believe, just to be part of the group :/
  
Re: Bug Report - Wip #3, Build 2053
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ParkerLewis
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Default Re: Bug Report - Wip #3, Build 2053 - 03-01-2004

Just a quick remark : the aiming is not surrealistic at all. Such headshots are not hard at all to perform if you use your weapons at their best (ak47 & m4a1 forever). My point is, please let it as it is :o)
  
Re: Bug Report - Wip #3, Build 2053
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stefanhendriks
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Default Re: Bug Report - Wip #3, Build 2053 - 03-01-2004

well you could edit the bot personalities for their skill!
i do admit that your current build does not let you override your own skill setting (of the server) with the one given at the personality, but this will change in the next version.

i also suggest autoskill! this way bots lower/higher their skill, depending how they play. The rules are simple:

BOT:
- i killed someone, & is human, lower skill with 1
- i got killed , by a human, up skill with 1


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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