This is the three differences i noticed in the WIP and the original:
1. (good, i think) : The bots dont take the same, linear route anymore, they go where they please and not the "quickest" route they used to; avoiding those climactic battles which weakened both sides. Now the bots are more scaddered and harder to find... more lifelike.
2. (not so good) : The bots seem to wander in the random paths i take sometimes, weaving around crates and taking long curves to turn. Sometimes annoying, but, at least they act like a human player would if they had no idea where they were going

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3. (getin there) : The personality's should include more things, like if i want to have a "clan" of bots and want only that clan, or group of personalitys on the other, or my team etc. This would add depth and strategy. For instance if you have your clan wanna use snipers and camp alot and call them [sniper]Botname etc. This would be really cool... (personally i wanna name bots after my m8s and play with, or against them 8D )