true, but im trying to figure out this model thing. Basing it on the hpb template bot.cpp
here, I want to force a skin on a certain custom map, changing skins on mapchange. Can this skin be listed in the map's cfg file? Or do I have to define all the skins to be used in the code and force them to load on the defined maps?
My brain hurtz, I'm going out, only to return...
PS (I forgot):
Code:
// pick a random skin
if (mod_id == CZERO_DLL)
{
index = RANDOM_LONG(0, CZERO_MAX_SKINS-1);
pSkinUsed = &czero_skin_used[0];
}
arg1 is skin, arg2 is name (skin/player?), what are arg3 and arg4 used for, are they both for skill?