I just investigated a bit more about the dynamite/defuse problems.
Quote:
The defuse problem is actually a bug it happens to me on warbell. When the defending team defuses a dynamite and the game doesn't say dynamite defused. The defending teams engineers will just run straight to the dynamite action and stand there and the attacking teams engineers just use camp and roam actions.
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If you want to quickly see what happens was described briefly earlier but here are the steps to reproduce the issue.
1. Load map bettery add a single ally eng bot to make things easier.
2. Join the ally team as an engineer and start the map
3. Follow the bot will construct the ramp and then head towards the gun controls
4. Let him plant do not fully defuse till the last 5 secs. You should fully defuse when the bot walks away (does it the last 5 secs to avoid damage).
5. There are 3 actions linked for the plants so repeat step-4, he will plant just 3 times alltogether and you need to defuse the last 5 secs as explained.
Ok now there is a fix at least as much I tested it works every time.
1. Edit the map's waypoints change actions 74,75,9 to be active forever (1).
2. Remove the linked actions from actions 74,75, 9 so the all links are -1 ie the actions aren't linked together.
And that should be it. The engineer will plant again no matter when you defuse or how many times you defuse the dynamite.
Also if during regular gameplay the dynamite actions aren't processed for some reason check the goal tracker. As Tom mentioned earlier all actions are best to be active forever to get around the goal tracker issues.