After an evening of testing I have decided to post the latest work a bit early rather than wait for all the balance testing etc that will take us into next week. With all the changes I have upped the rev to
0.10.
MAP PURISTS will note the following differences from redRum's original:
(1) The cellar wall can't be blown with a grenade
(2) Gen B can't be blown with a satchel (slows axis down for 30+ seconds for balance)
(3) Axis can only spawn on the fourth floor if they capture the flag after gen B is blown
(4) if axis touch the 4th floor flag before gen B is blown Allies are forced to spawn from the roof.
(5) the ladder barrier can be built before the ladder is destroyed
(after all you could build the ladder before destroying the barrier!)
(6) the allied respawn time is equal that of the axis while the object is stolen
(7) there are a few extra message announcements.
and the new cvar Fritzbot_balanceIt can be used to decrease the match time and initial allies respawn time.