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Half-Life 2 SDK For developments focused around the Half-Life 2 engine Half-Life 2

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Re: HL2DM bots...
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Fisch.666
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Default Re: HL2DM bots... - 06-08-2005

Hi!

!
Quote:
Originally Posted by Cheeseh
Here we go, I did it (my latest source that works with hldm2)

http://filebase.bots-united.com/inde...on=file&id=259
Is a compiled plugin from this source available for download? I ask this because i don't know how i can compile this source on my linux box.

Thanks in advance for your reply!
  
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Re: HL2DM bots...
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Cheeseh
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Default Re: HL2DM bots... - 08-08-2005

There is for windows but it is out of date, I also don't have a clue on how to compile it on linux :p My linux machine hasn't been up for a while so I can't try myself right now
  
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Re: HL2DM bots...
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Fisch.666
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Default Re: HL2DM bots... - 10-08-2005

Ok, thanks for your reply and this info.
  
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Re: HL2DM bots...
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BeaverMon
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Default Re: HL2DM bots... - 14-08-2005

So do we actually HAVE a bot for HL2DM that will play Deathmatch and Team Deathmatch? 8D


(Can't you see I hate Steam?)
  
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Re: HL2DM bots...
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Cheeseh
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Default Re: HL2DM bots... - 15-08-2005

no, because I haven't heard from any that have managed to get weapons to work yet.. and valve aren't exactly helping
  
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Re: HL2DM bots...
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KWo
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Default Re: HL2DM bots... - 15-08-2005

Quote:
Originally Posted by Cheeseh
no, because I haven't heard from any that have managed to get weapons to work yet.. and valve aren't exactly helping
Officialy - it's true, but...Some our colleague from other board figured out the problem with weapons (he used some his-own method to get the info he needed ) and he promised to publicity the info he has when he will release 1.0 version of his mod he is currently working on (right now it's at 0.7). Pierre was looking a bit at the result of his work, and can confirm it.
  
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Re: HL2DM bots...
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Fisch.666
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Default Re: HL2DM bots... - 15-08-2005

Hi KWo,

thanks for this great news!!! Can you post the link to this thread in the other forum? Thanks again!
  
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Re: HL2DM bots...
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KWo
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Default Re: HL2DM bots... - 15-08-2005

No - I can't . This our colleague wants to do it by him-self, but in right time (he just told me that 1.0 version of his mod will be released during few weeks, so stay tuned ).
  
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Re: HL2DM bots...
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Pierre-Marie Baty
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Default Re: HL2DM bots... - 16-08-2005

What KWo refers to with this "alternate method" is, strictly speaking, hacking into places in memory we shouldn't be allowed to. Although this may lead to a functional bot framework, it should not distract us from our objective of getting a real interface for bots by Valve.

Please, bump the HLcoders mailing list on this issue !



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
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Re: HL2DM bots...
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botman
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Default Re: HL2DM bots... - 18-08-2005

Quote:
Originally Posted by Pierre-Marie Baty
Please, bump the HLcoders mailing list on this issue !
That won't help. Valve is actually trying to LIMIT what can be done through plugins to prevent people from creating all kinds of crazy gameplay plugins that just confuse new customers (i.e. people who are just now buying Counter Strike: Source).

The more Valve opens up the plugin interface, the more confused customers contact Valve complaining about how they couldn't figure out why this one server that they connected to was doing all this crazy stuff.

botman
  
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