9_9 ...that's because HUD messages are sent over the network for the receiver's client.dll to handle it. And since bots have no client DLL, the game crashes. It's a known problem.
You must load the bot DLL *BEFORE* all your other plugins. If a plugin tries to send a network message to a bot before the bot DLL has a chance to catch the message, it can't work. Put the podbot_mm.dll as the first line in your plugins.ini. If that doesn't work, perhaps metamod processes the plugin in the reverse order; then, put the podbot_mm.dll in the LAST line and see if it helps.
...and even, nobody can guarantee it will work. It WILL work, if the coders of the stats plugin used the metamod API correctly, but if they chainload directly through the engine functions bypassing the metamod API (which is a nasty thing to do), then nobody can do anything and it will crash whatever you do.
Anyway, new release.
Fixed a few bugs, notably a nasty crash bug and a bug where bots would clutter together while navigating ladders.
Quote:
+ Changed the waypoint copyright message back to what it used to be in PB 2.5
+ Fixed bug where bots would clutter together while navigating on ladders
+ Re-arranged some global variables and rewrote parts of bot.cpp for better
ANSI C compatibility
+ Fixed very nasty crash bug in IsGroupOfEnemies() function
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I hope this one will be the last one 9_9
http://racc.bots-united.com/releases/podbot.zip