Quote:
Originally Posted by KWo
+Added more code for Ts to better choose the bombzone.
+Changed - if the bot has more money and already has a primary weapon, he is buying now a better primary weapon.
About that tab instead the space - to make sure if it affects Your bots or not - just write in the server's console:
pb_aim_spring_stiffness_y
It should tell You the value. If it's 13.0 - that means it's OK. If it's something else - that You found another bug...
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The overall gameplay of V3B19f looks fine.
The function of buying a better primary weapon works, but I have the idea that by that function, the CT's have more chances to win on a "de" map ( they now even got more round-wins than the T's )
About the better choosing bombzone is too early to say.
I've tested "pb_aim_spring_stiffness_y" and it showed the value if there was a tab instead of a normal space inside podbot.cfg.
The buzzing is still present
Fact: only appears when more than 1 enemy is in view no matter what weapon the bot carries, no matter how the bot is positioned ( ducking or standing )
I'm now testing the effect of distances on the buzzing.
More feedback soon.