.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > RealBot > General Forum
General Forum Follow progress, give suggestions, reply to bug report threads here.

Reply
 
Thread Tools
Re: Work In progress (WIP) #7
Old
  (#11)
Gismo
Member
 
Gismo's Avatar
 
Status: Offline
Posts: 45
Join Date: Jan 2004
Location: Bonnie Scotland
Default Re: Work In progress (WIP) #7 - 23-01-2004

Thanks to Stefan for the new update. I have had no problems with Rb uninstall at mapchange - I ran my listenserver for 8 hours through it's 10 map cycle with no problems. I am using MM 1.17 - not the SP version. The WIP bots are fast, accurate and deadly but the are just a couple of niggles I have with them.

Bots and the bomb - T bots will only plant the bomb about 1 in 10 maps or so. If the CT bots kill the bomb carrier they either stand on top of the bomb or crowd round it pointing their guns at it. Makes them an easy target for HE nades.

Speed - Bullets don't slow them at all - I have to chase them round the map til I can get a clear shot! (sick of shooting at the heels of bots running away lol) >

Line of Sight - that sudden shot and you are dead. I have fallen victim to numerous through the wall shots. :'( Although it does mean no one camps on the ramp in Cs_Assault for easy pickings now!

Some of my clients complain that the bots are "too hard" on the easy setting. A complete noob setting may be required ( I took to burying some of them so they could at least get some kills)(if you are reading this you know who you are and should be ashamed lol) o_O

Running backwards towards a target - well that just gets them killed.

Their love of knives, pistols and MAC10s - I rarely buy a gun now as the bots love to pick and choose their guns often leaving piles of discarded weaponry at their spawn sites (AWPs, M4s, Aks etc). Saves me having to hunt for a SG552 when I'm in the CTs.

So all I have to report are some cosmetic changes, no real bugs or problems found yet - keep up the good work!

F.Y.I.
Cs 1.5
Adminmod 2.50.59
Metamod 1.17
Rb (WIP) 2079
Chickenmod 1.0.5.1
Statsme 2.7.1
Hostitron V2(beta)
  
Reply With Quote
Re: Work In progress (WIP) #7
Old
  (#12)
Fiber_Optic
Guest
 
Status:
Posts: n/a
Default Re: Work In progress (WIP) #7 - 23-01-2004

I still have no problem with the wip#7.
  
Reply With Quote
Re: Work In progress (WIP) #7
Old
  (#13)
T!m
Member
 
T!m's Avatar
 
Status: Offline
Posts: 127
Join Date: Jan 2004
Location: Netherlands, Arnhem
Default Re: Work In progress (WIP) #7 - 23-01-2004

just did a quick test, and had no major problems, the bots walk nice around corners and don't hug the wall anymore.

i have just one problem (also had that with wip #6), that is a bit anoying the bots always go (99%) the same way? the map starts and all the bots run the same route (ct and t) kill each other, doneo_O .
anyone else has got this problem


in/out
  
Reply With Quote
Re: Work In progress (WIP) #7
Old
  (#14)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: Work In progress (WIP) #7 - 23-01-2004

how come? the bots differ paths all the times. I have heard a lot of positive things about this. Is this map learned? or just 'new' for bots?


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Reply With Quote
Re: Work In progress (WIP) #7
Old
  (#15)
botmeister
Ex-Council Member
 
botmeister's Avatar
 
Status: Offline
Posts: 1,090
Join Date: Nov 2003
Location: Canada
Default Re: Work In progress (WIP) #7 - 23-01-2004

I am wondering if there is there is a way to force the bots to stop running around with knife? I guess you have the bots switch to knife to make them run faster, but that's only good at the very start of a round to get to rush points quickly. After reaching a rush point, the bots should always keep their main weapon at the ready imo.


Maker of the (mEAn) Bot.Admin Manager

"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
  
Reply With Quote
Re: Work In progress (WIP) #7
Old
  (#16)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: Work In progress (WIP) #7 - 23-01-2004

you could set the WalkWithKnife setting for the bot to 0. I will add a variable in the console to disable walking with knife... (ADDED, Look @ Progress Thread)


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me

Last edited by stefanhendriks; 23-01-2004 at 19:23..
  
Reply With Quote
Re: Work In progress (WIP) #7
Old
  (#17)
botmeister
Ex-Council Member
 
botmeister's Avatar
 
Status: Offline
Posts: 1,090
Join Date: Nov 2003
Location: Canada
Default Re: Work In progress (WIP) #7 - 23-01-2004

If possible, it would be nice if there was a way to allow the bots to run with knife for about 30 seconds (or so) after round start.


Maker of the (mEAn) Bot.Admin Manager

"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
  
Reply With Quote
Re: Work In progress (WIP) #7
Old
  (#18)
T!m
Member
 
T!m's Avatar
 
Status: Offline
Posts: 127
Join Date: Jan 2004
Location: Netherlands, Arnhem
Default Re: Work In progress (WIP) #7 - 23-01-2004

Quote:
Originally Posted by stefanhendriks
how come? the bots differ paths all the times. I have heard a lot of positive things about this. Is this map learned? or just 'new' for bots?
+


yup, the map are all learned, just played again and noticed that they took slight more different paths.
CT still want to crawl in the bomb bag somehow.


in/out
  
Reply With Quote
Re: Work In progress (WIP) #7
Old
  (#19)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: Work In progress (WIP) #7 - 23-01-2004

yes, i saw the bug with the ct's crawling to the bomb. Definatly fixed now in the next build

@botmeister, timer based? no problemo.


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Reply With Quote
Re: Work In progress (WIP) #7
Old
  (#20)
KillerAngel
Guest
 
Status:
Posts: n/a
Default Re: Work In progress (WIP) #7 - 23-01-2004

Are there plans to add the minbots functionality to this WIP? It would really help me manage the bots better on my dedicated server. Other than that I am very happy with these bots. Thanks!

-KA
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com