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Re: Compiling dlls with MingWing
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Whistler
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Default Re: Compiling dlls with MingWing - 12-03-2005

I've uploaded a Dev-C++ and MinGW version of SDK at here (modified from botman's version for the latest version of MinGW):

http://filebase.bots-united.com/inde...on=file&id=281

note that the "Makefile" is for GNU/Linux, "Makefile.mingw" is for MinGW

Last edited by Whistler; 12-03-2005 at 10:46..
  
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Re: Compiling dlls with MingWing
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Beasty
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Default Re: Compiling dlls with MingWing - 13-03-2005

Awesome! Thanks, Whistler! Is the SDK 2.2 and SDK 2.3 the same, because botman didn't make an SDK patch for 2.3? And the patch is for the Full SDK right, with all the AIs?

Last edited by Beasty; 13-03-2005 at 06:49..
  
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Re: Compiling dlls with MingWing
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Whistler
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Default Re: Compiling dlls with MingWing - 13-03-2005

SDK 2.3 contains HLTV support (just the difference of the spectator mode in CS 1.3 and 1.5), but SDK 2.2 can still be used to make MODs in the latest HL.

also what I've uploaded is the already patched version of full SDK with all monster AI.
  
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Re: Compiling dlls with MingWing
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Beasty
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Default Re: Compiling dlls with MingWing - 13-03-2005

When I go to compile these errors come up:

mkdir ./obj/dll
The syntax of the command is incorrect.
mingw32-make: [obj/dll/dir] Error 1 (ignored)
The system cannot find the path specified.
mingw32-make: [obj/dll/dir] Error 1 (ignored)
mkdir ./obj/wpn_shared
The syntax of the command is incorrect.
mingw32-make: [obj/wpn_shared/dir] Error 1 (ignored)
The system cannot find the path specified.
mingw32-make: [obj/wpn_shared/dir] Error 1 (ignored)
mkdir ./obj/game_shared
The syntax of the command is incorrect.
mingw32-make: [obj/game_shared/dir] Error 1 (ignored)
The system cannot find the path specified.
mingw32-make: [obj/game_shared/dir] Error 1 (ignored)
mkdir ./obj/pm_shared
The syntax of the command is incorrect.
mingw32-make: [obj/pm_shared/dir] Error 1 (ignored)
The system cannot find the path specified.
mingw32-make: [obj/pm_shared/dir] Error 1 (ignored)
g++ -DCLIENT_WEAPONS -w -march=i486 -O2 -I. -I../engine -I../common -I../pm_shar
ed -I../game_shared -o obj/dll/aflock.o -c aflock.cpp
Assembler messages:
FATAL: can't create obj/dll/aflock.o: No such file or directory
mingw32-make: *** [obj/dll/aflock.o] Error 1

Any suggestions on how to fix them?
  
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Re: Compiling dlls with MingWing
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Whistler
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Default Re: Compiling dlls with MingWing - 13-03-2005

well my makefile is for MSYS...

try this makefile (actually it's generated by Dev-C++) instead
Attached Files
File Type: zip Makefile.zip (2.4 KB, 557 views)

Last edited by Whistler; 13-03-2005 at 13:12..
  
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Re: Compiling dlls with MingWing
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Beasty
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Default Re: Compiling dlls with MingWing - 14-03-2005

Do I have to change the lines that say C:/... to my MinGW directory? How did you create the dll project as well and how do we change the name of the dll, so that I can build the client.dll and other dlls (e.g HPB_bot source code)? Thanks for the help, it worked!!!

If I change some of the C++ files can I still use your project to compile the new dll, because your project loads all the C++ files when I load it?

When compiling the client.dll, I get these errors:
36 E:\Dev-Cpp\projects\Makefile.win [Warning] overriding commands for target `"../../mod-code/Single-Player'
33 E:\Dev-Cpp\projects\Makefile.win [Warning] ignoring old commands for target `"../../mod-code/Single-Player'
39 E:\Dev-Cpp\projects\Makefile.win [Warning] overriding commands for target `"../../mod-code/Single-Player'
36 E:\Dev-Cpp\projects\Makefile.win [Warning] ignoring old commands for target `"../../mod-code/Single-Player'
42 E:\Dev-Cpp\projects\Makefile.win [Warning] overriding commands for target `"../../mod-code/Single-Player'
39 E:\Dev-Cpp\projects\Makefile.win [Warning] ignoring old commands for target `"../../mod-code/Single-Player'
45 E:\Dev-Cpp\projects\Makefile.win [Warning] overriding commands for target `"../../mod-code/Single-Player'
42 E:\Dev-Cpp\projects\Makefile.win [Warning] ignoring old commands for target `"../../mod-code/Single-Player'
48 E:\Dev-Cpp\projects\Makefile.win [Warning] overriding commands for target `"../../mod-code/Single-Player'
45 E:\Dev-Cpp\projects\Makefile.win [Warning] ignoring old commands for target `"../../mod-code/Single-Player'
51 E:\Dev-Cpp\projects\Makefile.win [Warning] overriding commands for target `"../../mod-code/Single-Player'
48 E:\Dev-Cpp\projects\Makefile.win [Warning] ignoring old commands for target `"../../mod-code/Single-Player'
54 E:\Dev-Cpp\projects\Makefile.win [Warning] overriding commands for target `"../../mod-code/Single-Player'
51 E:\Dev-Cpp\projects\Makefile.win [Warning] ignoring old commands for target `"../../mod-code/Single-Player'
57 E:\Dev-Cpp\projects\Makefile.win [Warning] overriding commands for target `"../../mod-code/Single-Player'
54 E:\Dev-Cpp\projects\Makefile.win [Warning] ignoring old commands for target `"../../mod-code/Single-Player'
60 E:\Dev-Cpp\projects\Makefile.win [Warning] overriding commands for target `"../../mod-code/Single-Player'
57 E:\Dev-Cpp\projects\Makefile.win [Warning] ignoring old commands for target `"../../mod-code/Single-Player'
63 E:\Dev-Cpp\projects\Makefile.win [Warning] overriding commands for target `"../../mod-code/Single-Player'
60 E:\Dev-Cpp\projects\Makefile.win [Warning] ignoring old commands for target `"../../mod-code/Single-Player'
66 E:\Dev-Cpp\projects\Makefile.win [Warning] overriding commands for target `"../../mod-code/Single-Player'
63 E:\Dev-Cpp\projects\Makefile.win [Warning] ignoring old commands for target `"../../mod-code/Single-Player'
69 E:\Dev-Cpp\projects\Makefile.win [Warning] overriding commands for target `"../../mod-code/Single-Player'
66 E:\Dev-Cpp\projects\Makefile.win [Warning] ignoring old commands for target `"../../mod-code/Single-Player'
72 E:\Dev-Cpp\projects\Makefile.win [Warning] overriding commands for target `"../../mod-code/Single-Player'

And it keeps on going. It would take me forever to copy and paste because you can't copy multiple lines but try to compile it, there should be these errors and more. Basically, how did you get the hl.dll to compile cleanly? How can I fix these errors?

Last edited by Beasty; 14-03-2005 at 11:17..
  
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Re: Compiling dlls with MingWing
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botman
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Default Re: Compiling dlls with MingWing - 14-03-2005

Things that say [Warning] are warnings, not errors.

Usually you can just ignore warnings.

botman
  
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Re: Compiling dlls with MingWing
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Beasty
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Default Re: Compiling dlls with MingWing - 15-03-2005

I updated my Dev C++ and now I get this error when compiling the client.dll:

E:\Dev-Cpp\projects\Makefile.win [Build Error] No rule to make target `"../../mod-code/Single-Player', needed by `client.dll'. Stop.

How do I fix this. This is the contents of the Makefile.win:

# Project: client
# Makefile created by Dev-C++ 4.9.9.2
CPP = g++.exe
CC = gcc.exe
WINDRES = windres.exe
RES =
OBJ = "../../mod-code/Single-Player\ Source/cl_dll/ammo.o" "../../mod-code/Single-Player\ Source/cl_dll/ammo_secondary.o" "../../mod-code/Single-Player\ Source/cl_dll/ammohistory.o" "../../mod-code/Single-Player\ Source/cl_dll/battery.o" "../../mod-code/Single-Player\ Source/cl_dll/cdll_int.o" "../../mod-code/Single-Player\ Source/cl_dll/com_weapons.o" "../../mod-code/Single-Player\ Source/cl_dll/death.o" "../../mod-code/Single-Player\ Source/cl_dll/demo.o" "../../mod-code/Single-Player\ Source/cl_dll/entity.o" "../../mod-code/Single-Player\ Source/cl_dll/ev_common.o" "../../mod-code/Single-Player\ Source/cl_dll/ev_hldm.o" "../../mod-code/Single-Player\ Source/cl_dll/events.o" "../../mod-code/Single-Player\ Source/cl_dll/flashlight.o" "../../mod-code/Single-Player\ Source/cl_dll/GameStudioModelRenderer.o" "../../mod-code/Single-Player\ Source/cl_dll/GameStudioModelRenderer_Sample.o" "../../mod-code/Single-Player\ Source/cl_dll/geiger.o" "../../mod-code/Single-Player\ Source/cl_dll/health.o" "../../mod-code/Single-Player\ Source/cl_dll/hud.o" "../../mod-code/Single-Player\ Source/cl_dll/hud_msg.o" "../../mod-code/Single-Player\ Source/cl_dll/hud_redraw.o" "../../mod-code/Single-Player\ Source/cl_dll/hud_servers.o" "../../mod-code/Single-Player\ Source/cl_dll/hud_spectator.o" "../../mod-code/Single-Player\ Source/cl_dll/hud_update.o" "../../mod-code/Single-Player\ Source/cl_dll/in_camera.o" "../../mod-code/Single-Player\ Source/cl_dll/input.o" "../../mod-code/Single-Player\ Source/cl_dll/inputw32.o" "../../mod-code/Single-Player\ Source/cl_dll/menu.o" "../../mod-code/Single-Player\ Source/cl_dll/message.o" "../../mod-code/Single-Player\ Source/cl_dll/overview.o" "../../mod-code/Single-Player\ Source/cl_dll/parsemsg.o" "../../mod-code/Single-Player\ Source/cl_dll/saytext.o" "../../mod-code/Single-Player\ Source/cl_dll/scoreboard.o" "../../mod-code/Single-Player\ Source/cl_dll/soundsystem.o" "../../mod-code/Single-Player\ Source/cl_dll/status_icons.o" "../../mod-code/Single-Player\ Source/cl_dll/statusbar.o" "../../mod-code/Single-Player\ Source/cl_dll/studio_util.o" "../../mod-code/Single-Player\ Source/cl_dll/StudioModelRenderer.o" "../../mod-code/Single-Player\ Source/cl_dll/text_message.o" "../../mod-code/Single-Player\ Source/cl_dll/train.o" "../../mod-code/Single-Player\ Source/cl_dll/tri.o" "../../mod-code/Single-Player\ Source/cl_dll/util.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_ClassMenu.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_ConsolePanel.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_ControlConfigPanel.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_CustomObjects.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_int.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_MOTDWindow.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_SchemeManager.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_ScorePanel.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_ServerBrowser.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_SpectatorPanel.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_TeamFortressViewport.o" "../../mod-code/Single-Player\ Source/cl_dll/vgui_teammenu.o" "../../mod-code/Single-Player\ Source/cl_dll/view.o" "../../mod-code/Single-Player\ Source/cl_dll/hl/hl_weapons.o" "../../mod-code/Single-Player\ Source/cl_dll/hl/hl_baseentity.o" "../../mod-code/Single-Player\ Source/cl_dll/hl/hl_events.o" "../../mod-code/Single-Player\ Source/cl_dll/hl/hl_objects.o" $(RES)
LINKOBJ = "../../mod-code/Single-Player Source/cl_dll/ammo.o" "../../mod-code/Single-Player Source/cl_dll/ammo_secondary.o" "../../mod-code/Single-Player Source/cl_dll/ammohistory.o" "../../mod-code/Single-Player Source/cl_dll/battery.o" "../../mod-code/Single-Player Source/cl_dll/cdll_int.o" "../../mod-code/Single-Player Source/cl_dll/com_weapons.o" "../../mod-code/Single-Player Source/cl_dll/death.o" "../../mod-code/Single-Player Source/cl_dll/demo.o" "../../mod-code/Single-Player Source/cl_dll/entity.o" "../../mod-code/Single-Player Source/cl_dll/ev_common.o" "../../mod-code/Single-Player Source/cl_dll/ev_hldm.o" "../../mod-code/Single-Player Source/cl_dll/events.o" "../../mod-code/Single-Player Source/cl_dll/flashlight.o" "../../mod-code/Single-Player Source/cl_dll/GameStudioModelRenderer.o" "../../mod-code/Single-Player Source/cl_dll/GameStudioModelRenderer_Sample.o" "../../mod-code/Single-Player Source/cl_dll/geiger.o" "../../mod-code/Single-Player Source/cl_dll/health.o" "../../mod-code/Single-Player Source/cl_dll/hud.o" "../../mod-code/Single-Player Source/cl_dll/hud_msg.o" "../../mod-code/Single-Player Source/cl_dll/hud_redraw.o" "../../mod-code/Single-Player Source/cl_dll/hud_servers.o" "../../mod-code/Single-Player Source/cl_dll/hud_spectator.o" "../../mod-code/Single-Player Source/cl_dll/hud_update.o" "../../mod-code/Single-Player Source/cl_dll/in_camera.o" "../../mod-code/Single-Player Source/cl_dll/input.o" "../../mod-code/Single-Player Source/cl_dll/inputw32.o" "../../mod-code/Single-Player Source/cl_dll/menu.o" "../../mod-code/Single-Player Source/cl_dll/message.o" "../../mod-code/Single-Player Source/cl_dll/overview.o" "../../mod-code/Single-Player Source/cl_dll/parsemsg.o" "../../mod-code/Single-Player Source/cl_dll/saytext.o" "../../mod-code/Single-Player Source/cl_dll/scoreboard.o" "../../mod-code/Single-Player Source/cl_dll/soundsystem.o" "../../mod-code/Single-Player Source/cl_dll/status_icons.o" "../../mod-code/Single-Player Source/cl_dll/statusbar.o" "../../mod-code/Single-Player Source/cl_dll/studio_util.o" "../../mod-code/Single-Player Source/cl_dll/StudioModelRenderer.o" "../../mod-code/Single-Player Source/cl_dll/text_message.o" "../../mod-code/Single-Player Source/cl_dll/train.o" "../../mod-code/Single-Player Source/cl_dll/tri.o" "../../mod-code/Single-Player Source/cl_dll/util.o" "../../mod-code/Single-Player Source/cl_dll/vgui_ClassMenu.o" "../../mod-code/Single-Player Source/cl_dll/vgui_ConsolePanel.o" "../../mod-code/Single-Player Source/cl_dll/vgui_ControlConfigPanel.o" "../../mod-code/Single-Player Source/cl_dll/vgui_CustomObjects.o" "../../mod-code/Single-Player Source/cl_dll/vgui_int.o" "../../mod-code/Single-Player Source/cl_dll/vgui_MOTDWindow.o" "../../mod-code/Single-Player Source/cl_dll/vgui_SchemeManager.o" "../../mod-code/Single-Player Source/cl_dll/vgui_ScorePanel.o" "../../mod-code/Single-Player Source/cl_dll/vgui_ServerBrowser.o" "../../mod-code/Single-Player Source/cl_dll/vgui_SpectatorPanel.o" "../../mod-code/Single-Player Source/cl_dll/vgui_TeamFortressViewport.o" "../../mod-code/Single-Player Source/cl_dll/vgui_teammenu.o" "../../mod-code/Single-Player Source/cl_dll/view.o" "../../mod-code/Single-Player Source/cl_dll/hl/hl_weapons.o" "../../mod-code/Single-Player Source/cl_dll/hl/hl_baseentity.o" "../../mod-code/Single-Player Source/cl_dll/hl/hl_events.o" "../../mod-code/Single-Player Source/cl_dll/hl/hl_objects.o" $(RES)
LIBS = -L"E:/Dev-Cpp/lib" --no-export-all-symbols --add-stdcall-alias
INCS = -I"E:/Dev-Cpp/include"
CXXINCS = -I"E:/Dev-Cpp/lib/gcc/mingw32/3.4.2/include" -I"E:/Dev-Cpp/include/c++/3.4.2/backward" -I"E:/Dev-Cpp/include/c++/3.4.2/mingw32" -I"E:/Dev-Cpp/include/c++/3.4.2" -I"E:/Dev-Cpp/include"
BIN = client.dll
CXXFLAGS = $(CXXINCS) -DBUILDING_DLL=1
CFLAGS = $(INCS) -DBUILDING_DLL=1
RM = rm -f
.PHONY: all all-before all-after clean clean-custom
all: all-before client.dll all-after

clean: clean-custom
${RM} $(OBJ) $(BIN)
DLLWRAP=dllwrap.exe
DEFFILE=libclient.def
STATICLIB=libclient.a
$(BIN): $(LINKOBJ)
$(DLLWRAP) --output-def $(DEFFILE) --driver-name c++ --implib $(STATICLIB) $(LINKOBJ) $(LIBS) -o $(BIN)
"../../mod-code/Single-Player\ Source/cl_dll/ammo.o": ../../mod-code/Single-Player\ Source/cl_dll/ammo.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/ammo.cpp" -o "../../mod-code/Single-Player Source/cl_dll/ammo.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/ammo_secondary.o": ../../mod-code/Single-Player\ Source/cl_dll/ammo_secondary.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/ammo_secondary.cpp" -o "../../mod-code/Single-Player Source/cl_dll/ammo_secondary.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/ammohistory.o": ../../mod-code/Single-Player\ Source/cl_dll/ammohistory.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/ammohistory.cpp" -o "../../mod-code/Single-Player Source/cl_dll/ammohistory.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/battery.o": ../../mod-code/Single-Player\ Source/cl_dll/battery.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/battery.cpp" -o "../../mod-code/Single-Player Source/cl_dll/battery.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/cdll_int.o": ../../mod-code/Single-Player\ Source/cl_dll/cdll_int.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/cdll_int.cpp" -o "../../mod-code/Single-Player Source/cl_dll/cdll_int.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/com_weapons.o": ../../mod-code/Single-Player\ Source/cl_dll/com_weapons.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/com_weapons.cpp" -o "../../mod-code/Single-Player Source/cl_dll/com_weapons.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/death.o": ../../mod-code/Single-Player\ Source/cl_dll/death.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/death.cpp" -o "../../mod-code/Single-Player Source/cl_dll/death.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/demo.o": ../../mod-code/Single-Player\ Source/cl_dll/demo.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/demo.cpp" -o "../../mod-code/Single-Player Source/cl_dll/demo.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/entity.o": ../../mod-code/Single-Player\ Source/cl_dll/entity.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/entity.cpp" -o "../../mod-code/Single-Player Source/cl_dll/entity.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/ev_common.o": ../../mod-code/Single-Player\ Source/cl_dll/ev_common.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/ev_common.cpp" -o "../../mod-code/Single-Player Source/cl_dll/ev_common.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/ev_hldm.o": ../../mod-code/Single-Player\ Source/cl_dll/ev_hldm.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/ev_hldm.cpp" -o "../../mod-code/Single-Player Source/cl_dll/ev_hldm.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/events.o": ../../mod-code/Single-Player\ Source/cl_dll/events.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/events.cpp" -o "../../mod-code/Single-Player Source/cl_dll/events.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/flashlight.o": ../../mod-code/Single-Player\ Source/cl_dll/flashlight.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/flashlight.cpp" -o "../../mod-code/Single-Player Source/cl_dll/flashlight.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/GameStudioModelRenderer.o": ../../mod-code/Single-Player\ Source/cl_dll/GameStudioModelRenderer.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/GameStudioModelRenderer.cpp" -o "../../mod-code/Single-Player Source/cl_dll/GameStudioModelRenderer.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/GameStudioModelRenderer_Sample.o": ../../mod-code/Single-Player\ Source/cl_dll/GameStudioModelRenderer_Sample.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/GameStudioModelRenderer_Sample.cpp" -o "../../mod-code/Single-Player Source/cl_dll/GameStudioModelRenderer_Sample.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/geiger.o": ../../mod-code/Single-Player\ Source/cl_dll/geiger.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/geiger.cpp" -o "../../mod-code/Single-Player Source/cl_dll/geiger.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/health.o": ../../mod-code/Single-Player\ Source/cl_dll/health.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/health.cpp" -o "../../mod-code/Single-Player Source/cl_dll/health.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hud.o": ../../mod-code/Single-Player\ Source/cl_dll/hud.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hud.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hud.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hud_msg.o": ../../mod-code/Single-Player\ Source/cl_dll/hud_msg.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hud_msg.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hud_msg.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hud_redraw.o": ../../mod-code/Single-Player\ Source/cl_dll/hud_redraw.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hud_redraw.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hud_redraw.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hud_servers.o": ../../mod-code/Single-Player\ Source/cl_dll/hud_servers.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hud_servers.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hud_servers.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hud_spectator.o": ../../mod-code/Single-Player\ Source/cl_dll/hud_spectator.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hud_spectator.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hud_spectator.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hud_update.o": ../../mod-code/Single-Player\ Source/cl_dll/hud_update.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hud_update.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hud_update.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/in_camera.o": ../../mod-code/Single-Player\ Source/cl_dll/in_camera.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/in_camera.cpp" -o "../../mod-code/Single-Player Source/cl_dll/in_camera.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/input.o": ../../mod-code/Single-Player\ Source/cl_dll/input.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/input.cpp" -o "../../mod-code/Single-Player Source/cl_dll/input.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/inputw32.o": ../../mod-code/Single-Player\ Source/cl_dll/inputw32.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/inputw32.cpp" -o "../../mod-code/Single-Player Source/cl_dll/inputw32.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/menu.o": ../../mod-code/Single-Player\ Source/cl_dll/menu.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/menu.cpp" -o "../../mod-code/Single-Player Source/cl_dll/menu.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/message.o": ../../mod-code/Single-Player\ Source/cl_dll/message.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/message.cpp" -o "../../mod-code/Single-Player Source/cl_dll/message.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/overview.o": ../../mod-code/Single-Player\ Source/cl_dll/overview.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/overview.cpp" -o "../../mod-code/Single-Player Source/cl_dll/overview.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/parsemsg.o": ../../mod-code/Single-Player\ Source/cl_dll/parsemsg.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/parsemsg.cpp" -o "../../mod-code/Single-Player Source/cl_dll/parsemsg.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/saytext.o": ../../mod-code/Single-Player\ Source/cl_dll/saytext.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/saytext.cpp" -o "../../mod-code/Single-Player Source/cl_dll/saytext.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/scoreboard.o": ../../mod-code/Single-Player\ Source/cl_dll/scoreboard.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/scoreboard.cpp" -o "../../mod-code/Single-Player Source/cl_dll/scoreboard.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/soundsystem.o": ../../mod-code/Single-Player\ Source/cl_dll/soundsystem.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/soundsystem.cpp" -o "../../mod-code/Single-Player Source/cl_dll/soundsystem.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/status_icons.o": ../../mod-code/Single-Player\ Source/cl_dll/status_icons.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/status_icons.cpp" -o "../../mod-code/Single-Player Source/cl_dll/status_icons.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/statusbar.o": ../../mod-code/Single-Player\ Source/cl_dll/statusbar.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/statusbar.cpp" -o "../../mod-code/Single-Player Source/cl_dll/statusbar.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/studio_util.o": ../../mod-code/Single-Player\ Source/cl_dll/studio_util.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/studio_util.cpp" -o "../../mod-code/Single-Player Source/cl_dll/studio_util.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/StudioModelRenderer.o": ../../mod-code/Single-Player\ Source/cl_dll/StudioModelRenderer.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/StudioModelRenderer.cpp" -o "../../mod-code/Single-Player Source/cl_dll/StudioModelRenderer.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/text_message.o": ../../mod-code/Single-Player\ Source/cl_dll/text_message.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/text_message.cpp" -o "../../mod-code/Single-Player Source/cl_dll/text_message.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/train.o": ../../mod-code/Single-Player\ Source/cl_dll/train.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/train.cpp" -o "../../mod-code/Single-Player Source/cl_dll/train.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/tri.o": ../../mod-code/Single-Player\ Source/cl_dll/tri.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/tri.cpp" -o "../../mod-code/Single-Player Source/cl_dll/tri.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/util.o": ../../mod-code/Single-Player\ Source/cl_dll/util.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/util.cpp" -o "../../mod-code/Single-Player Source/cl_dll/util.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_ClassMenu.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_ClassMenu.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_ClassMenu.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_ClassMenu.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_ConsolePanel.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_ConsolePanel.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_ConsolePanel.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_ConsolePanel.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_ControlConfigPanel.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_ControlConfigPanel.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_ControlConfigPanel.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_ControlConfigPanel.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_CustomObjects.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_CustomObjects.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_CustomObjects.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_CustomObjects.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_int.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_int.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_int.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_int.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_MOTDWindow.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_MOTDWindow.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_MOTDWindow.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_MOTDWindow.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_SchemeManager.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_SchemeManager.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_SchemeManager.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_SchemeManager.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_ScorePanel.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_ScorePanel.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_ScorePanel.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_ScorePanel.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_ServerBrowser.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_ServerBrowser.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_ServerBrowser.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_ServerBrowser.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_SpectatorPanel.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_SpectatorPanel.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_SpectatorPanel.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_SpectatorPanel.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_TeamFortressViewport.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_TeamFortressViewport.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_TeamFortressViewport.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_TeamFortressViewport.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/vgui_teammenu.o": ../../mod-code/Single-Player\ Source/cl_dll/vgui_teammenu.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/vgui_teammenu.cpp" -o "../../mod-code/Single-Player Source/cl_dll/vgui_teammenu.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/view.o": ../../mod-code/Single-Player\ Source/cl_dll/view.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/view.cpp" -o "../../mod-code/Single-Player Source/cl_dll/view.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hl/hl_weapons.o": ../../mod-code/Single-Player\ Source/cl_dll/hl/hl_weapons.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hl/hl_weapons.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hl/hl_weapons.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hl/hl_baseentity.o": ../../mod-code/Single-Player\ Source/cl_dll/hl/hl_baseentity.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hl/hl_baseentity.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hl/hl_baseentity.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hl/hl_events.o": ../../mod-code/Single-Player\ Source/cl_dll/hl/hl_events.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hl/hl_events.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hl/hl_events.o" $(CXXFLAGS)
"../../mod-code/Single-Player\ Source/cl_dll/hl/hl_objects.o": ../../mod-code/Single-Player\ Source/cl_dll/hl/hl_objects.cpp
$(CPP) -c "../../mod-code/Single-Player Source/cl_dll/hl/hl_objects.cpp" -o "../../mod-code/Single-Player Source/cl_dll/hl/hl_objects.o" $(CXXFLAGS)

How can I fix this as well? This is the contents of this makefile:

# Project: HPB_bot
# Makefile created by Dev-C++ 4.9.9.2
CPP = g++.exe
CC = gcc.exe
WINDRES = windres.exe
RES =
OBJ = ../../Bot-code/HPB_bot/floyd.o ../../Bot-code/HPB_bot/exports.o ../../Bot-code/HPB_bot/dlls/bot.o ../../Bot-code/HPB_bot/dlls/bot_chat.o ../../Bot-code/HPB_bot/dlls/bot_client.o ../../Bot-code/HPB_bot/dlls/bot_combat.o ../../Bot-code/HPB_bot/dlls/bot_models.o ../../Bot-code/HPB_bot/dlls/bot_navigate.o ../../Bot-code/HPB_bot/dlls/bot_start.o ../../Bot-code/HPB_bot/dlls/dll.o ../../Bot-code/HPB_bot/dlls/engine.o ../../Bot-code/HPB_bot/dlls/h_export.o ../../Bot-code/HPB_bot/dlls/linkfunc.o ../../Bot-code/HPB_bot/dlls/namefunc.o ../../Bot-code/HPB_bot/dlls/util.o ../../Bot-code/HPB_bot/dlls/waypoint.o $(RES)
LINKOBJ = ../../Bot-code/HPB_bot/floyd.o ../../Bot-code/HPB_bot/exports.o ../../Bot-code/HPB_bot/dlls/bot.o ../../Bot-code/HPB_bot/dlls/bot_chat.o ../../Bot-code/HPB_bot/dlls/bot_client.o ../../Bot-code/HPB_bot/dlls/bot_combat.o ../../Bot-code/HPB_bot/dlls/bot_models.o ../../Bot-code/HPB_bot/dlls/bot_navigate.o ../../Bot-code/HPB_bot/dlls/bot_start.o ../../Bot-code/HPB_bot/dlls/dll.o ../../Bot-code/HPB_bot/dlls/engine.o ../../Bot-code/HPB_bot/dlls/h_export.o ../../Bot-code/HPB_bot/dlls/linkfunc.o ../../Bot-code/HPB_bot/dlls/namefunc.o ../../Bot-code/HPB_bot/dlls/util.o ../../Bot-code/HPB_bot/dlls/waypoint.o $(RES)
LIBS = -L"E:/Dev-Cpp/lib" --no-export-all-symbols --add-stdcall-alias
INCS = -I"E:/Dev-Cpp/include"
CXXINCS = -I"E:/Dev-Cpp/lib/gcc/mingw32/3.4.2/include" -I"E:/Dev-Cpp/include/c++/3.4.2/backward" -I"E:/Dev-Cpp/include/c++/3.4.2/mingw32" -I"E:/Dev-Cpp/include/c++/3.4.2" -I"E:/Dev-Cpp/include"
BIN = HPB_bot.dll
CXXFLAGS = $(CXXINCS) -DBUILDING_DLL=1
CFLAGS = $(INCS) -DBUILDING_DLL=1
RM = rm -f
.PHONY: all all-before all-after clean clean-custom
all: all-before HPB_bot.dll all-after

clean: clean-custom
${RM} $(OBJ) $(BIN)
DLLWRAP=dllwrap.exe
DEFFILE=libHPB_bot.def
STATICLIB=libHPB_bot.a
$(BIN): $(LINKOBJ)
$(DLLWRAP) --output-def $(DEFFILE) --driver-name c++ --implib $(STATICLIB) $(LINKOBJ) $(LIBS) -o $(BIN)
../../Bot-code/HPB_bot/floyd.o: ../../Bot-code/HPB_bot/floyd.c
$(CPP) -c ../../Bot-code/HPB_bot/floyd.c -o ../../Bot-code/HPB_bot/floyd.o $(CXXFLAGS)
../../Bot-code/HPB_bot/exports.o: ../../Bot-code/HPB_bot/exports.c
$(CPP) -c ../../Bot-code/HPB_bot/exports.c -o ../../Bot-code/HPB_bot/exports.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/bot.o: ../../Bot-code/HPB_bot/dlls/bot.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/bot.cpp -o ../../Bot-code/HPB_bot/dlls/bot.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/bot_chat.o: ../../Bot-code/HPB_bot/dlls/bot_chat.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/bot_chat.cpp -o ../../Bot-code/HPB_bot/dlls/bot_chat.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/bot_client.o: ../../Bot-code/HPB_bot/dlls/bot_client.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/bot_client.cpp -o ../../Bot-code/HPB_bot/dlls/bot_client.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/bot_combat.o: ../../Bot-code/HPB_bot/dlls/bot_combat.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/bot_combat.cpp -o ../../Bot-code/HPB_bot/dlls/bot_combat.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/bot_models.o: ../../Bot-code/HPB_bot/dlls/bot_models.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/bot_models.cpp -o ../../Bot-code/HPB_bot/dlls/bot_models.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/bot_navigate.o: ../../Bot-code/HPB_bot/dlls/bot_navigate.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/bot_navigate.cpp -o ../../Bot-code/HPB_bot/dlls/bot_navigate.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/bot_start.o: ../../Bot-code/HPB_bot/dlls/bot_start.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/bot_start.cpp -o ../../Bot-code/HPB_bot/dlls/bot_start.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/dll.o: ../../Bot-code/HPB_bot/dlls/dll.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/dll.cpp -o ../../Bot-code/HPB_bot/dlls/dll.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/engine.o: ../../Bot-code/HPB_bot/dlls/engine.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/engine.cpp -o ../../Bot-code/HPB_bot/dlls/engine.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/h_export.o: ../../Bot-code/HPB_bot/dlls/h_export.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/h_export.cpp -o ../../Bot-code/HPB_bot/dlls/h_export.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/linkfunc.o: ../../Bot-code/HPB_bot/dlls/linkfunc.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/linkfunc.cpp -o ../../Bot-code/HPB_bot/dlls/linkfunc.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/namefunc.o: ../../Bot-code/HPB_bot/dlls/namefunc.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/namefunc.cpp -o ../../Bot-code/HPB_bot/dlls/namefunc.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/util.o: ../../Bot-code/HPB_bot/dlls/util.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/util.cpp -o ../../Bot-code/HPB_bot/dlls/util.o $(CXXFLAGS)
../../Bot-code/HPB_bot/dlls/waypoint.o: ../../Bot-code/HPB_bot/dlls/waypoint.cpp
$(CPP) -c ../../Bot-code/HPB_bot/dlls/waypoint.cpp -o ../../Bot-code/HPB_bot/dlls/waypoint.o $(CXXFLAGS)

Last edited by Beasty; 15-03-2005 at 08:15..
  
Reply With Quote
Re: Compiling dlls with MingWing
Old
  (#19)
botman
Super Moderator
 
Status: Offline
Posts: 280
Join Date: Jan 2004
Location: Plano, TX
Default Re: Compiling dlls with MingWing - 15-03-2005

I believe the '\' character at the end of a line, MUST be followed by a TAB character at the start of the next line. For example, this...

OBJ = "../../mod-code/Single-Player\ Source/cl_dll/ammo.o" "../../mod-code/Single-Player\ Source/cl_dll/ammo_secondary.o"

...would become this (with TABs shown as _TAB_)...

OBJ = "../../mod-code/Single-Player\ _TAB_Source/cl_dll/ammo.o" "../../mod-code/Single-Player\ _TAB_Source/cl_dll/ammo_secondary.o"

...and they must be TAB characters (ASCII 9), not spaces.

botman
  
Reply With Quote
Re: Compiling dlls with MingWing
Old
  (#20)
Beasty
Member
 
Status: Offline
Posts: 49
Join Date: Feb 2005
Default Re: Compiling dlls with MingWing - 16-03-2005

Sorry, but they are in the same line. The line doesn't fit into one line of the reply.
  
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