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Half-Life 2 SDK For developments focused around the Half-Life 2 engine Half-Life 2

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Re: HL2DM bots...
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Cheeseh
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Default Re: HL2DM bots... - 18-03-2005

Here we go, I did it (my latest source that works with hldm2)

http://filebase.bots-united.com/inde...on=file&id=259

Last edited by Cheeseh; 18-03-2005 at 21:55..
  
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Re: HL2DM bots...
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botman
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Default Re: HL2DM bots... - 19-03-2005

"Hahaha, said that way, I really, really wonder what it could be"

It's probably not what you think it is.

botman
  
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Re: HL2DM bots...
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tjoep
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Default Re: HL2DM bots... - 24-03-2005

Quote:
Originally Posted by Cheeseh
Here we go, I did it (my latest source that works with hldm2)
Thx man.
  
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Re: HL2DM bots...
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Gun-Nut
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Default Re: HL2DM bots... - 16-04-2005

hey anyone compiled the bots yet i would love to try them out
  
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Re: HL2DM bots...
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botman
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Default Re: HL2DM bots... - 17-04-2005

You would have probably heard about it if someone completed a bot for HL2DM.

No news = no bot.

botman
  
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Re: HL2DM bots...
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Cheeseh
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Default Re: HL2DM bots... - 17-04-2005

There is still no weapons code out there that allows bots to figure out what weapons they have/ammo etc, (botman: can you rant this to everyone in hlcoders for us? )

I mean, the bot template with the latest SDK assumes the user enters the weapon the bots should use as a cvar in the console, which is certainly not the way it should be done as a final bot..

any news in this department ??
  
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Re: HL2DM bots...
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botman
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Default Re: HL2DM bots... - 18-04-2005

"any news in this department ??"

I had talked to Alfred and others at Vavle about this before. I think that they believe that the latest SDK includes everything someone needs to create a bot for any Steam engine game. I haven't had the time (or the desire) to look at this stuff in depth in the last 6 months, so I can't say for certain if Valve is correct and people just aren't seeing how this should be done, or if things have been left out and Valve is too busy working on other stuff to care about it right now.

botman
  
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Re: HL2DM bots...
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FrostyCoolSlug
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Default Re: HL2DM bots... - 24-04-2005

i've been looking into the 'example' bots that valve provided with the SDK, seems very crude..

*Bot runs forward*
*Bot hits wall*
*Bot turns*
*Repeat*

a HL2DM bot may be a long way off because of this, i wouldn't mind having the Counter-Strike bots as an example of creating a nav mesh, even something simplistic, that will get bots running around..

Looks like its waypoint city for developers again though :/


=====
Craig "FrostyCoolSlug" McLure
Network Administrator of the ChatSpike IRC Network
  
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Re: HL2DM bots...
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MarD
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Default Re: HL2DM bots... - 27-04-2005

Heyyo,

Botman.. busybots: source!?!?!? 8D

or is it plugins?? OOHH!! OOHH!! *faints*


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

Rock Hound. (<Link)
  
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Re: HL2DM bots...
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Cheeseh
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Default Re: HL2DM bots... - 30-04-2005

I've posted a request about the HL2 weapons for bots in hlcoders list, lets hope I get some useful info.
  
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