There is still no weapons code out there that allows bots to figure out what weapons they have/ammo etc, (botman: can you rant this to everyone in hlcoders for us? )
I mean, the bot template with the latest SDK assumes the user enters the weapon the bots should use as a cvar in the console, which is certainly not the way it should be done as a final bot..
I had talked to Alfred and others at Vavle about this before. I think that they believe that the latest SDK includes everything someone needs to create a bot for any Steam engine game. I haven't had the time (or the desire) to look at this stuff in depth in the last 6 months, so I can't say for certain if Valve is correct and people just aren't seeing how this should be done, or if things have been left out and Valve is too busy working on other stuff to care about it right now.
a HL2DM bot may be a long way off because of this, i wouldn't mind having the Counter-Strike bots as an example of creating a nav mesh, even something simplistic, that will get bots running around..
Looks like its waypoint city for developers again though :/
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Craig "FrostyCoolSlug" McLure
Network Administrator of the ChatSpike IRC Network