well, there is also this AStarTaskManager, which does the slicing to avoid lags when having to calculate for a long time ... and it's sort of plugin based, you can write a "plugin" for differerent heuristics / costs, therefore there's another .cpp and .h ... maybe I should put all those 'plugins' into one file
about releasing binaries ... well, you can compile it, you can play with the bots, but there's still a lot not complete, like team level task coordination, or even nonrandom navigation, so I havnt released anything yet. The basis for all those things is set, but i'm too busy with other stuff at the moment.
btw, about that object oriented ( at least a bit ) stuff : I wanted to implement this correction for moving targets with that old aiming algorithm, and well, in old joebot it's quite more complicated than I thought. in 'JoebotXP' all that relevant stuff is in one class, and there shouldnt be direct changes on the variables from the outside, so implementing new aiming there was really easy
€: changed the memorypool.h in the archive, the free function was just returning without doing anything
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