You can get the player 'head' vector by using the Ear position, lemme search the correct line of code:
Code:
// position of ears (= eyes)
Vector UTIL_EarPosition( edict_t *pEdict )
{
Vector *v = NULL;
// Get vector
gameclients->ClientEarPosition( pEdict, v );
return *v;
}
it uses botmans template, so this *should* work.
THe only thing that still fails on me, is the code in the think function to get the first human players vector, as the plugin (and startframe code) runs while starting up the server, it crashes on init or something. As somehow the playerinfo or the other info from a client is not properly inited yet and i want to access it. Perhaps with a timer

But i have to do this later, i have no time now
