Hello Stefan!
I've downloaded and tested every WIP-version of your RealBot until now - but since WIP#4 I didn't really find a significant improvement in the behaviour of the bots.
First: I always test with random bots and end the tests with godlike bots.
So I get a feeling of the improvement of the bot-skills. And I always test them on DE_DUST and CS_ITALY to check, if they still take the same routes...
And I don't always want to moan around, but give positive criticisms.

So I will always try to give a advantage suggestion to each problem.
They still have problems with the bomb (setting it, camping, getting it if lost, give backup for the bomb carrier) and the hostages (don't free them, don't lead them to the free zone, but running around somwhere).
And still they have the problem, that they keep hanging somewhere, jittering around, mostly on corners or thin objectives. Or they try to get a way
back, where
I had jumped
down.
Suggestion: I already mentioned, that bots should run a distance randomly, when sticking at a place for a certain time without coming forward.
They mostly take the same route and mostly the come in groups - I only need to hear e.g. at de_dust, from which door they come from, throw a Flashbang and fire in the hole - kill'em all.
The bots don't learn from that, if they get shot there and come always this way. Only the godlike bots seem a little bit to check this problem.
Suggestion: Bots should first take ways, they don't know good and then should take ways, that are save.
Also the bots don't learn from getting flashbanged or killed by a H-E somewhere or get shot in the back or get annihilated (in CS_ITALY there's a little way near the market - there you can wait, hear the CT-bots run to the hostage house, get behind them - and bangbangbang...)
Suggestion: the nodes should have infos for T's and CT's (I think you did so, but the nodes should have much more information) - if a bot get's shot there, the node should have info, from where the bot got shot. And if a bot comes there after that, the bot should scan, if there could be a threat. And some sort of statistic info (I think, the whole bot-thing works this way

) "In 2 of 10 tries there camped an enemy" -> scan and then run by. Or "In 8 of 10 tries there camped an enemy" -> Attention!
If I try to learn bots camp sites, they don't use them - they even don't camp anywhere. The buy a sniper rifle and run through the map like they had bought an MP. And nevertheless they get their Headshots - very unrealistic.
Suggestion: I thought, the bots learn sites, where I like to camp around. So it's strange, that I like to camp in DE_DUST in front of the doors - but the bots still like to storm in. Bots should get infos, where others (players or bots) succeeded with camping...
Bots
still don't react on my commands 8D ("Hold position" or "Give me Backup" doesn't make any sense) or interact through commands. They even don't give "Sector clear" or "Set position"... and very often, the
bomb carrier leads the way ???

, although he should be the last but one to come, and one behind to protect the back.
I don't know, how this works with the bots, so I can't make suggestions here...
And they freeze when got flashbanged. Easy target! 9_9
Suggestion: They should react after what they hear and flee backwards or sthg.
And, last but no least, bots don't buy and throw grenades!
Suggestion: Is this integrated in the bots? Don't know...???
If I play with friends, we always discuss a route and split up in groups and buy appropriate weapons to solve our tasks. I don't know, if the bots work "from node to node". They should plan a mean route and in case of loss they should take alternative routs. I think, WE "work" this way - I know, I have no problems moaning around... would it be a very hard problem to add some strategy to the bots? I cannot appreciate the complexity.
I simply try to give you infos to make it better, so I hope, that you don't get it wrong
Positive:
Bots now seem to react, if they get shot in the back, but not always.
One thing: Sometimes it seems to me, that the RB AI 1.0 worked a little bit better. Don't know why... ???
And I think, you shouldn't release one WIP after one so fast - it would be better, if you would take yourself more time to test the bot extensivly, with the infos gathered here.
OK, I hope I could help in some way!
With best wishes,