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Re: Garbage spit into client consoles.
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stefanhendriks
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Default Re: Garbage spit into client consoles. - 26-06-2004

@whistler,

yeah that could be used. However...

there is REALBOT_PRINT() this one is used to DEBUG stuff (it tells in what function, what is going on)

there is 'log' (which is , yes some override of the math log function, so its not neat, i'll change the name later though) , which just dumps a line into the log file.

The 1st one should be 'on debug', the 2nd one should be used always (even when there is no debugging going on).


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: Garbage spit into client consoles.
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dstruct2k
 
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Default Re: Garbage spit into client consoles. - 29-06-2004

Rename it to "rblog()" or something similar.

Still getting garbage even with the commented out log lines.
  
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Re: Garbage spit into client consoles.
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stefanhendriks
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Default Re: Garbage spit into client consoles. - 29-06-2004

LOG does not spit stuff into client consoles..

search for "PRINTALL" and you'll see what messages you should remove...


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Re: Garbage spit into client consoles.
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dstruct2k
 
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Default Re: Garbage spit into client consoles. - 30-06-2004

You never mentioned PRINTALL before... >



Last edited by dstruct2k; 30-06-2004 at 04:09..
  
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Re: Garbage spit into client consoles.
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stefanhendriks
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Default Re: Garbage spit into client consoles. - 30-06-2004

the very first post i mention there is some code making this printed , so it returns the value of a traceline. I said you should check the cNodeMachine::Add() there. But you probably didnt.

Its there, and it will find you... if you want to (erm Matrix style).



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Re: Garbage spit into client consoles.
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dstruct2k
 
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Default Re: Garbage spit into client consoles. - 30-06-2004

I did! I did! I just was... Waiting for further direction.


I'm still a student of C++, remember that.
  
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