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Re: give us wip 11 !!!
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stefanhendriks
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Default Re: give us wip 11 !!! - 19-06-2004

Quote:
Originally Posted by [BBB]sluggo
hmm, been trying it (the MusicMan compilation) now for 50minutes and there are still bots stuck in base. And when the bots get stuck the fps goes from 80-100 down to 10-20. Tried it on de_dust, listenserver, 7 bots, removed the rbx and rbn files. You can really notice now when a bot is stuck, the game allmost comes to a full stop

@Stefan, listened to your 'song', quite good actually! But I don't understand how you find the time!! Do you sleep at all????
When bots get stuck they should not slow down at all. Atleast i have no troubles with them and i should notice....

anyway, thanks about the song. All i can say is i just do what i like when i like. So i code when i want to, and i play a song when i want to.

But yes, i make long days. Not as long as PMB though (afaik).


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: give us wip 11 !!!
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someone00101
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Default Re: give us wip 11 !!! - 20-06-2004

i run cs 1.5 server and i have the same problem with the build that was posted in this thread. T bots get stuck at spawn on de dust and de aztec and cpu usage goes to 100 percent. small maps like iceworld run fine
  
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Re: give us wip 11 !!!
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[BBB]sluggo
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Default Re: give us wip 11 !!! - 20-06-2004

I played this compilation (MusicMan) some more today and it went a bit smoother, maybe because i restarted steam after noding the map? Well, beside some small fps drops.... IT IS AWESOME!! I had one bot running out of ammo and he immediatly switched to his pistol and killed the other bot. (who was reloading) This hearing thing is cool. One bot jumped down from the top of the tunnel (de_dust) and killed 2 bots he heard running down there.
Keep up the good work, this bot gets better every day!
  
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Re: give us wip 11 !!!
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stefanhendriks
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Default Re: give us wip 11 !!! - 20-06-2004

Hmm perhaps i should make the WIP Beta version updated every day i have changed something about the code. This way you got a dll from myself and every day the latest..


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: give us wip 11 !!!
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rasvan
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Default Re: give us wip 11 !!! - 24-06-2004

Wip#11
CS16 STEAM Linux Server
Metamod 1.17.1
AMXx 0.16

bot.cfg:
realbot csversion 1
realbot internet 1
realbot skill -1
realbot server players 2

2 bots are added automaticaly.
If one human enters the game one bot is kicked and so on.

All OK until now.

My problem:
If the number of players is more than 2, the game starts from the beginning (the timeleft will be again equal with the timelimit of the map).
This goes over and over again if on the server are more than 2 players (the number of bots added).

My temporary solution:
realbot server players x
where x=average number of players on server + 1

Some help, please.

Thank you,
Rasvan

Last edited by rasvan; 24-06-2004 at 18:02..
  
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