Quote:
Originally Posted by stefanhendriks
I also heard evy made something , but it is not finished yet. It seems to generate node's out of the world, instead of nav meshes. 
|
Indeed, I mostly finished this kind of mixed approach. Read a BSP file, find walkable surfaces, waypoint them + add spawnpoints nodes + handle the ladder. Based on Botman & PMB code.
If you want I can commit them in a Bsp2Rbn subdirectory in the CVS repository.
Works fine with de_aztec, cs_siege and mostly with mindmaze2
-eric