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The RealBot 'Source' Discuss things about the source code. You can here point out bugs, share ideas and code. Assign to become an 'official team member' and so on!

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Re: Bugs to be fixed
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  (#11)
Josh_Borke
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Default Re: Bugs to be fixed - 07-07-2004

is anyone working on getting navmeshes working with RB?
i got it to make the navmesh so far, i'll work on getting it to print out tmrrw

-- edit --
i have it so that it generates the mesh file and can print it out for debugging purposes. will work more later. if anyone wants to help, let me know

all credit goes to PMB. you rock

Last edited by Josh_Borke; 07-07-2004 at 06:24.. Reason: update
  
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Re: Bugs to be fixed
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  (#12)
stefanhendriks
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Default Re: Bugs to be fixed - 07-07-2004

I also heard evy made something , but it is not finished yet. It seems to generate node's out of the world, instead of nav meshes.


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: Bugs to be fixed
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evy
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Default Re: Bugs to be fixed - 07-07-2004

Quote:
Originally Posted by stefanhendriks
I also heard evy made something , but it is not finished yet. It seems to generate node's out of the world, instead of nav meshes.
Indeed, I mostly finished this kind of mixed approach. Read a BSP file, find walkable surfaces, waypoint them + add spawnpoints nodes + handle the ladder. Based on Botman & PMB code.

If you want I can commit them in a Bsp2Rbn subdirectory in the CVS repository.

Works fine with de_aztec, cs_siege and mostly with mindmaze2

-eric
  
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Re: Bugs to be fixed
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MusicMan
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Default Re: Bugs to be fixed - 07-07-2004

please do so
  
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Re: Bugs to be fixed
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  (#15)
stefanhendriks
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Default Re: Bugs to be fixed - 07-07-2004

evy you can submit this ofcourse as a sub-project (in a sub-dir). No problems with that


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: Bugs to be fixed
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evy
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Default Re: Bugs to be fixed - 08-07-2004

Quote:
Originally Posted by stefanhendriks
evy you can submit this ofcourse as a sub-project (in a sub-dir). No problems with that
Committed in CVS under directory Bsp2Rbn.

Comments are welcome don't be too harsh ???

It seems to work on Linux (do not have a Windows compiler) and for maps like de_aztec, cs_siege, ...

Comments are welcome but I'll be out of email (vacations!!!) until 16/17 of July.

-eric
  
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Re: Bugs to be fixed
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  (#17)
Josh_Borke
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Default Re: Bugs to be fixed - 08-07-2004

nvm

--edit--
er
Code:
  cvs -d etc checkout realbot
  cd realbot/Bsp2Rbn
  make
  make: *** No rule to make target `Bsp2Rbn.o', needed by `Bsp2Rbn'.  Stop.
removed the Bsp2Rbn.o requirement and now it cannot find paklib.h
also cannot find studio_model.h

Last edited by Josh_Borke; 08-07-2004 at 06:15..
  
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Re: Bugs to be fixed
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evy
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Default Re: Bugs to be fixed - 08-07-2004

Oups... Sorry.

The two missing files have just been added as well as Bsp2Rbn.cpp which was also missing (which was the issue with Makefile).
:'(

-eric
  
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Re: Bugs to be fixed
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  (#19)
Josh_Borke
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Default Re: Bugs to be fixed - 08-07-2004

er, thx for the fix but now I get
Code:
util.cpp: In function `void UTIL_BuildFileNameRB(char *, char *)':
 util.cpp:543: implicit declaration of function `int basename(...)'
 util.cpp:543: assignment to `char *' from `int' lacks a cast
HTH
nice work btw
  
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Re: Bugs to be fixed
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evy
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Default Re: Bugs to be fixed - 08-07-2004

Quote:
Originally Posted by Josh_Borke
er, thx for the fix but now I get
Code:
util.cpp: In function `void UTIL_BuildFileNameRB(char *, char *)':
util.cpp:543: implicit declaration of function `int basename(...)'
util.cpp:543: assignment to `char *' from `int' lacks a cast
Ooups again, looks like Windows & Linux compiler have different sensitivity level 8o
Fixed in CVS, there was a missing
Code:
#include <libgen.h>
-eric
  
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