Quote:
Originally Posted by >BKA< T Wrecks
o_O I'll say...
and besides, this looks absolutely unique. I've never seen a mapper use leaves that looked like the ones you use. Too bad this is not a CS map, hehe...
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Cheers !
I gave up the animated bits though.
Now they just sit there, rather than blow around.
It just looked too tacky/cartooney.
I'm way happier with the results this way.
Waiting on a compile now that should see more improvements.
I might consider converting it into a CS map.
@ PMB
I know how the whole texsound thing works with footsteps, etc.
The lockers ping now though, rather than the cement default.
It's true. It changes the impact sounds, as well as the footsteps.
I playtested with bots to hear the sounds in action.
Hmmm ... wood in the library ?
I may just look into that too.
Cheers !