Quote:
Originally Posted by Austin
BKA, I didn't know that. In fact I don't even know what waypoints I am using for all of my maps. (waypoint confusion, waypoint disorganized H_LL!).
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Um... could it be that your WP editor doesn't even display the waypointer's name any more? The original PB WP editor did that, so at round start you could read "waypoints created by TAZ", for example. That would help a bit. And it would give some credit to good waypointers like TAZ, SoUlFaThEr, bot_guy etc., whereas when you realize that a WP sucked, you know who did that bad work and can avoid WPs made by this author the next time.
(Actually this comment belongs to the new WP editor thread, but I see we got things mixed already... shit happens.)
Quote:
Originally Posted by Austin
What I think would be very helpful to me and most everyone else is to create a "Very high quality waypoint pack for the default maps." It doesn't matter if we use the original wps that shipped with POD 2.5 or not. We need to tap into your knowledge and GET ORGANIZED! Could you round up the best of the best for the standard maps, fix what ever problems and then send a zip over.
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9_9 Oh well... how could I deny that wish? I guess it will be 99,9% TAZ's and Count Floyd's work plus 0,1% T Wrecks fix... but if you want it, why not? And one thing is for sure: Having sufficient "training", it takes five minutes of walking through a map with pwp on to see if the WP is good or bad.
...but first I'll finish the custom maps!!
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*EDIT*
Now here are the latest ones I finished tweaking & checking since the last post:
cs_belair
cs_bikini
cs_bikinigirl (fixed the problem with that large metal door as far as possible)
cs_bikiniresort
cs_boxoffice (wanted to tweak existing WPs, ended up in making all new file)
cs_chinatown (a mixture of X-tender's old WP and mods/addistions by me)
cs_costabrava
cs_courthouse (1 tiny bug left, but no way around that one afaik, sorry)
cs_docks_v1
cs_duke2k
cs_ephyra2 (added access to the building through the window)
cs_espana
cs_estate2k_b2
cs_expo
cs_garten_chillout
cs_ghosthouse
cs_greenhouse
cs_haste_final