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General Bot Coding See what a pain it is to get those little mechs shooting around

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Re: Hearing sounds
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stefanhendriks
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Default Re: Hearing sounds - 15-01-2004

i like the way you do this pierre, it is not so 'abstract' as mike said.

However, of course such a lazy dutchmen as i am would just grab the enemy vector, do some randomization (taking velocity, distance and bot skill into account) and you would have the same position.

Btw, i think your 5 minute thought aint that bad afterall


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Re: Hearing sounds
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Pierre-Marie Baty
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Default Re: Hearing sounds - 15-01-2004

what ? the finishing touch of God, a lazy dutchman ? it's so... disappointing



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Re: Hearing sounds
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Cheeseh
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Default Re: Hearing sounds - 15-01-2004

hmm.

for the direction, You could just alter the angle of the sounds position by a random amount depending on the bots skill.

I'm not sure how to calculate the loudness though.. might need to find some sort of correlation ratio with a quiet sound and certain distance etc.

But yea, angle and distance is the way to go
  
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Re: Hearing sounds
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Pierre-Marie Baty
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Default Re: Hearing sounds - 15-01-2004

rhaaa, random amounts, random amounts, random amounts... you guys seem to think that AI should be driven by randomness or what ?



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Re: Hearing sounds
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Cheeseh
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Default Re: Hearing sounds - 16-01-2004

its the lazy way
  
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Re: Hearing sounds
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sPlOrYgOn
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Default Re: Hearing sounds - 16-01-2004

it should probably be based on experience and what you know of your surroundings and such..
random is just not right...
  
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Re: Hearing sounds
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botmeister
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Default Re: Hearing sounds - 16-01-2004

Quote:
Originally Posted by Pierre-Marie Baty
rhaaa, random amounts, random amounts, random amounts... you guys seem to think that AI should be driven by randomness or what ?
AI = Aimless Intelligence


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