sorry im taking so long guys, ill try and get this thing textured ASAP, ive just got 2 exams this week and then ill finish the texturing and upload just the cathedral on its own (fully textured) so you can all see what PMB has made, its very cool
ill make the map a fully playable CS map sometime soon in the future
ok, ive tidied up the map a bit, removed some dodgy brushes that were stopping the map from compiling (two wooden beams in the attic-like bit had vertex errors), but for some reason the map causes CS to crash when i try to run it, in normal CS it quits to the desktop and with Steam-CS it performs an illegal operation, and i have no idea why
pierre, may i ask which WAD you used to texture it? it wasnt any of the original CS wads and im curious to see how you textured the cathedral, i had to texture the thing from scratch cos all the walls were white for me
I used the big Half-Life's HL.wad only... but you should really be able to do a better job in texturing it from scratch, because the textures in the HL.wad prolly *suck*, really
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I have the same problems when compiling the map, cs crashing, even though it has no error's. Very strange indeed. I'll keep working on it.............watch this space.
lol, i thought i had halflife.wad already loaded into hammer *stoopid*
How.Dare.You, what are you using to compile the map? im using ZHLT Compile GUI v6 because the bog standard Hammer compiler cant handle the number of WADs ive included in the map, ive used textures from pretty much every WAD in the cstrike directory
i wonder if you get the problem using the same compiler
lol, I'm sorry guys, it's my first map, I guess I would have done better compiling it step after step to ensure everything worked okay instead of doing all the complicated stuff first
What if you selected all the brushes and did a copy and paste in a new map ?
Good luck anyways
RACC home - Bots-United: beer, babies & bots (especially the latter) "Learn to think by yourself, else others will do it for you."