Group ID's are different in ET than they were in RTCW. I guess it gets kind of confusing reading the rtcw tutorial and trying to apply it to ET. I wrote a new goal tracker page more geared for ET here:
http://wiki.bots-united.com/index.ph...t_Goal_Tracker
Groups in ET are a set of actions that can be turned on or off in the aiscript. Rather than having to set their status individually.
Action_Goal is used in ET as Action_Group was used in RTCW.
So to reuse those crypt actions, you would put them into a group and toggle them on and off based on the status of the Gold:
Code:
action 0 // the gold action test
{
//gold has been stolen..shift the action to the truck
if_obj_home_false 0
deactivateAction_Group 1 //actions by crypt
if_obj_home_false 0
activateAction_Group 2 //actions back by the truck
//gold has been returned...shift action back to crypt
if_obj_home_true 0
activateAction_Group 1 //actions by crypt
if_obj_home_true 0
deactivateAction_Group 2 //actions back by the truck
}
For the entity numbers, if you can't find them with viewent, The waypoint tool has a bsp reader that you can look through.
I'll see if I can find it a bit later.