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Re: PB-MM 3.0 (Beta) Badf Load
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  (#11)
dragon52225
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Default Re: PB-MM 3.0 (Beta) Badf Load - 05-05-2006

Quote:
Originally Posted by [NvT]_KaszpiR_
omg of course i wanted to write amxmod and not metamod
i bet he was missing libstdc++
yeah... i was missing that... i installed it via yum.... but i remember i had that checked during installation... but oh well... problem solved

and another solution i found was you could static link libstdc++.so.6 to libstdc++.so.5 hope that helps..

and for the other library.... i uninstalled it, cuz i thought i needed it, but i didn't
  
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Re: PB-MM 3.0 (Beta) Badf Load
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  (#12)
Ancient
PodBot MM's Laziest Waypointer
 
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Default Re: PB-MM 3.0 (Beta) Badf Load - 08-05-2006

New beta works great; except sometimes a bot or 3 will want to hit a waypoint that they can't get to.
So like one bot was camping a little bit and wanted to move to a waypoint; and then kept getting stuck. So the bot backs up to the camping spot tries to move again; and fails.

I'm thinking maybe it's seeing an enemy and keep going back and forth or something like that. It happened on dust maps alot. I'm thinking maybe where the open doors are is where why they are getting stuck or going back and forth.
  
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Re: PB-MM 3.0 (Beta) Badf Load
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igorkrnic
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Default Re: PB-MM 3.0 (Beta) Badf Load - 01-11-2006

I have Intel Linux HLDS
amxx 1.76b, metamod 1.19
Podbot V 3.0 metamod Build 16b, downloaded full ZIP and unpacked into folder: addons/podbot

metamod plugins.ini: linux addons/podbot/podbot_mm_i386.so
server.cfg: exec addons/podbot/podbot.cfg

Linux: CENTOS v4.4
I have: libstdc++.so.6.0.3

bad load

Help?
  
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Re: PB-MM 3.0 (Beta) Badf Load
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The Storm
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Default Re: PB-MM 3.0 (Beta) Badf Load - 01-11-2006

I think that you need by libstdc++.so.5.
  
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Re: PB-MM 3.0 (Beta) Badf Load
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KWo
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Default Re: PB-MM 3.0 (Beta) Badf Load - 01-11-2006

Quote:
Originally Posted by igorkrnic
I have Intel Linux HLDS
amxx 1.76b, metamod 1.19
Podbot V 3.0 metamod Build 16b, downloaded full ZIP and unpacked into folder: addons/podbot
The fullpack contains already the folder called "podbot", so You should've unzip everything into ...\cstrike\addons folder - then You should see there - after unziping - the folder "podbot" (which should contain also podbot_mm_i386.so binary file) inside "addons" folder.

Quote:
Originally Posted by igorkrnic
metamod plugins.ini: linux addons/podbot/podbot_mm_i386.so
server.cfg: exec addons/podbot/podbot.cfg
The last line is wrng - podbot_mm.dll/i386.so loads by it-self podbot.cfg file (at the first start of the server - for the first map), so there is no reason to load it twice.

Quote:
Originally Posted by igorkrnic
Linux: CENTOS v4.4
I have: libstdc++.so.6.0.3


Try first these hints above to make sure You have all folders/files in the correct place before You try to find somewhere libstdc5 (I believe it should work with libstdc6, too - but I may be wrong, since I don't have linux).
  
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Re: PB-MM 3.0 (Beta) Badf Load
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igorkrnic
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Default Re: PB-MM 3.0 (Beta) Badf Load - 03-11-2006

I'm not a noob I know with trees

btw, libstdc++.so.5 solved the problem
  
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