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Sandbot A bot for Gunman Chronicles and They Hunger - by tschumann

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Re: Sandbot v0.4.1 released
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tschumann
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Default Re: Sandbot v0.4.1 released - 24-09-2017

Can you upload one of the .dmp files and I'll take a look?
  
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Re: Sandbot v0.4.1 released
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Lifeisverystrangeindeed!
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Default Re: Sandbot v0.4.1 released - 24-09-2017

Doesnt let me upload .dmp files and Visual Studio wont let me look at the file and copy paste what it says
  
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Re: Sandbot v0.4.1 released
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tschumann
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Default Re: Sandbot v0.4.1 released - 25-09-2017

I just tested myself on a few levels with regular MetaMod and didn't get a crash. Can you upload a .dmp file somewhere else?
Possibly it doesn't like being run with jk_botti.
  
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Re: Sandbot v0.4.1 released
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Lifeisverystrangeindeed!
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Default Re: Sandbot v0.4.1 released - 26-09-2017

Yea I fixed it, didn't like being run with jk_botti which is strange as it originally was able to run with it. Maybe the HPB code conflicts with jk_botti? BTW nice job on the update, they are nice replacements as long as you put them on bot_skill 10 where they get more "skillful" and act tougher. Op4CTF support is always a plus. BTW, what is the They hunger mod that sandbot supports? I cant find DM in They Hunger so I wonder how to activate it
  
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Re: Sandbot v0.4.1 released
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Persephone
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Default Re: Sandbot v0.4.1 released - 26-09-2017

I never thought Sandbot will crash if playing with jk_botti or HPB_BOT. It never happened to me even if I used 4 BOTS at the same time.

By the way, Sandbot has already very tough. I think their skill is competitive for now. Just wait for bot_count fix and I will upload video for you on youtube. Play against 4 BOTS is awesome

They Hunger is a map for Sven Coop right?
  
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Re: Sandbot v0.4.1 released
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The Storm
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Default Re: Sandbot v0.4.1 released - 26-09-2017

It's a HL mod - http://www.moddb.com/mods/they-hunger
  
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Re: Sandbot v0.4.1 released
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tschumann
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Default Re: Sandbot v0.4.1 released - 26-09-2017

Quote:
Originally Posted by Lifeisverystrangeindeed! View Post
Yea I fixed it, didn't like being run with jk_botti which is strange as it originally was able to run with it. Maybe the HPB code conflicts with jk_botti? BTW nice job on the update, they are nice replacements as long as you put them on bot_skill 10 where they get more "skillful" and act tougher. Op4CTF support is always a plus. BTW, what is the They hunger mod that sandbot supports? I cant find DM in They Hunger so I wonder how to activate it
Hm, odd. I changed quite a bit since the last release but nothing that I think would cause a problem.
Thanks! Do you know if it's possibly to win a round on op4cp_park with a single player? I had a quick look the other day but couldn't quite work it out.
And yeah, The Storm linked to They Hunger - there are five deathmatch maps (thdm1 - thdm5) - it's pretty much Half-Life Deathmatch.

Quote:
Originally Posted by Persephone View Post
I never thought Sandbot will crash if playing with jk_botti or HPB_BOT. It never happened to me even if I used 4 BOTS at the same time.

By the way, Sandbot has already very tough. I think their skill is competitive for now. Just wait for bot_count fix and I will upload video for you on youtube. Play against 4 BOTS is awesome
What's the problem with bot_count?
  
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Re: Sandbot v0.4.1 released
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Persephone
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Default Re: Sandbot v0.4.1 released - 26-09-2017

OMG, are you kidding me? I've told you many times and you still ask about that?

11 BOTS is too many dude. Playing it on small maps would just causing a chaotic gameplay.

Furthermore, in my custom map called "op4_warp" which using teleport system when respawn, playing it with too many bots will crash my game.

I'm sorry before. Actually, I don't want to do this, but it looks better if you check my video here so you can understand.

https://www.youtube.com/watch?v=OHBE...ature=youtu.be

I know if creating a BOT is very hard. But at least please understand my problem and I will support you to make sandbot better
  
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Re: Sandbot v0.4.1 released
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tschumann
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Default Re: Sandbot v0.4.1 released - 27-09-2017

Quote:
Originally Posted by Persephone View Post
OMG, are you kidding me? I've told you many times and you still ask about that?

11 BOTS is too many dude. Playing it on small maps would just causing a chaotic gameplay.
I know you've mentioned it but I said it's a cvar - you can change it and it will take effect when you change the map.
I picked 11 as a sane, out of the box default for Opposing Force in general (both deathmatch and capture the flag) - there's probably no value that will be perfect for every map.
  
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Re: Sandbot v0.4.1 released
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Persephone
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Default Re: Sandbot v0.4.1 released - 28-09-2017

Have you checked my video?
  
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