.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Forge of Digital Worlds > Mapping > HL Engine Mapping
HL Engine Mapping Maps for the Half-Life engine Half-Life

Reply
 
Thread Tools
Re: unfinished map
Old
  (#11)
Fiber_Optic
Guest
 
Status:
Posts: n/a
Default Re: unfinished map - 15-01-2004

Blood in a church... should be interesting...
  
Reply With Quote
Re: unfinished map
Old
  (#12)
GreenMan
Guest
 
Status:
Posts: n/a
Default Re: unfinished map - 19-01-2004

sorry im taking so long guys, ill try and get this thing textured ASAP, ive just got 2 exams this week and then ill finish the texturing and upload just the cathedral on its own (fully textured) so you can all see what PMB has made, its very cool

ill make the map a fully playable CS map sometime soon in the future
  
Reply With Quote
Re: unfinished map
Old
  (#13)
Fiber_Optic
Guest
 
Status:
Posts: n/a
Default Re: unfinished map - 19-01-2004

Yeah no problem... work! You'll finish it asap.
  
Reply With Quote
Re: unfinished map
Old
  (#14)
GreenMan
Guest
 
Status:
Posts: n/a
Default Re: unfinished map - 21-01-2004

ok, ive tidied up the map a bit, removed some dodgy brushes that were stopping the map from compiling (two wooden beams in the attic-like bit had vertex errors), but for some reason the map causes CS to crash when i try to run it, in normal CS it quits to the desktop and with Steam-CS it performs an illegal operation, and i have no idea why

pierre, may i ask which WAD you used to texture it? it wasnt any of the original CS wads and im curious to see how you textured the cathedral, i had to texture the thing from scratch cos all the walls were white for me
  
Reply With Quote
Re: unfinished map
Old
  (#15)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: unfinished map - 21-01-2004

I used the big Half-Life's HL.wad only... but you should really be able to do a better job in texturing it from scratch, because the textures in the HL.wad prolly *suck*, really



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: unfinished map
Old
  (#16)
How.Dare.You
Member
 
How.Dare.You's Avatar
 
Status: Offline
Posts: 22
Join Date: Jan 2004
Location: Burton -on- Trent, UK
Default Re: unfinished map - 21-01-2004

Great looking map.

I have the same problems when compiling the map, cs crashing, even though it has no error's. Very strange indeed. I'll keep working on it.............watch this space.
  
Reply With Quote
Re: unfinished map
Old
  (#17)
GreenMan
Guest
 
Status:
Posts: n/a
Default Re: unfinished map - 21-01-2004

lol, i thought i had halflife.wad already loaded into hammer *stoopid*

How.Dare.You, what are you using to compile the map? im using ZHLT Compile GUI v6 because the bog standard Hammer compiler cant handle the number of WADs ive included in the map, ive used textures from pretty much every WAD in the cstrike directory

i wonder if you get the problem using the same compiler
  
Reply With Quote
Re: unfinished map
Old
  (#18)
How.Dare.You
Member
 
How.Dare.You's Avatar
 
Status: Offline
Posts: 22
Join Date: Jan 2004
Location: Burton -on- Trent, UK
Default Re: unfinished map - 22-01-2004

I use ZHLT Compile GUI v9, although I have tried the original tools supplied with VHE and still get the same problem with crashing.

We might have to rip the map apart to find what's causing the problem >
  
Reply With Quote
Re: unfinished map
Old
  (#19)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: unfinished map - 22-01-2004

lol, I'm sorry guys, it's my first map, I guess I would have done better compiling it step after step to ensure everything worked okay instead of doing all the complicated stuff first

What if you selected all the brushes and did a copy and paste in a new map ?

Good luck anyways



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: unfinished map
Old
  (#20)
How.Dare.You
Member
 
How.Dare.You's Avatar
 
Status: Offline
Posts: 22
Join Date: Jan 2004
Location: Burton -on- Trent, UK
Default Re: unfinished map - 22-01-2004

hehe, I like a challange.

*edit*

"Error: Exceeded MAX_MAP_CLIPNODES"

Get the CLIPNODES down and we've cracked it

Last edited by How.Dare.You; 22-01-2004 at 17:52..
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com