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General Bot Coding See what a pain it is to get those little mechs shooting around

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Re: FL_FAKECLIENT issue fixed
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Pierre-Marie Baty
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Default Re: FL_FAKECLIENT issue fixed - 15-01-2004

actually a lot of things should not even exist in the HL engine... but we can't blame the programmers, delays and commercial pressure are what they are 9_9 They've done a pretty good job already in releasing such a moddable game



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Re: FL_FAKECLIENT issue fixed
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Cheeseh
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Default Re: FL_FAKECLIENT issue fixed - 15-01-2004

Quote:
Originally Posted by Pierre-Marie Baty
They've done a pretty good job already in releasing such a moddable game
Yep, HL was and still is an excellent project Still keeping us busy until the sequel and maybe longer!
  
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Re: FL_FAKECLIENT issue fixed
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Austin
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Default Re: FL_FAKECLIENT issue fixed - 16-01-2004

Quote:
Originally Posted by TurtleRocker
We were able to fix the issue with the Official Counter-Strike Bot's use of FL_FAKECLIENT causing problems with 3rd party bots.
Wow, now that is cool and proof the bots-united concept is working! The bot community giving feedback and the commercial intuitions listening and making changes to help!

Thanks Mike.
I may have to setup a 1.6 server soon!


Quote:
Originally Posted by Pierre-Marie Baty
actually a lot of things should not even exist in the HL engine... but we can't blame the programmers, delays and commercial pressure are what they are They've done a pretty good job already in releasing such a moddable game
Pm - Exactly! You should never judge a programmer by the code he writes, unless you know the budget and schedule he worked under.

Every time I have to kludge something CS related, I have to remind myself that we are working in an environment the original creators never envisioned (Metamod - hooking).

It is amazing it all still works so well…

Last edited by Austin; 16-01-2004 at 01:11..
  
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