okay...ive done the basic layout...n version history...
http://forums.bots-united.com/showpo...06&postcount=6
what do i do next?
Known Limitations/Bugs/Problems still present:
Bots sometimes fall from high places
Sometimes stuck in other Bots (but should unstuck after less than 5 secs)
Sometimes stuck in corners (see above)
Counter Bots sometimes fail to detect the bomb (but happens to humans also, so what?)
"map" command causes crashes sometimes (use "newmap" instead)
Bots don't know how to reason about Buttons/Lifts (but they use them randomly)
Bots lack advanced teamplay (very basic team-play and affection is present)
Bad covering of Bots sometimes because of no real visibility information yet
Bots are too easy to snipe, see above
No tactical/terrain based pathfinding yet
Bots aren't affected by darkness
Bots don't drive Vehicles
Due to HL Engine Limitations Bots can see through func_illusionaries (e.g. curtains in cs_747, doors in cs_backalley)
any of the above still not work right?
Any of these gonna be done?
Planned for future Releases:
Pathfinding which reasons about teams, tactical positions and terrain
Refining Combat Behaviours and Weapon Choices
Customisation of Personalities incorporated into a Clan-System
Advanced Team Behaviour
Reasoning about Triggered Targets like Doors & Lifts
Automating the waypointing process
Vehicle support (hmm, not really!)
i redo the readme to the new way unless you've done some twrecks?