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Go Back   .:: Bots United ::. > Forge of Digital Worlds > Mapping > HL˛ Engine Mapping
HL˛ Engine Mapping Maps for the Half-Life 2 (Source) engine Half-Life 2

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Re: de_train_b2 for CS:Source!
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CoCoNUT
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Default Re: de_train_b2 for CS:Source! - 14-01-2005

Hi, thx for leaving me a message. I had a quick look at your screenies. Train is really a masterpiece and all-time-classic of HL-mapping for CS. I would be very careful with a remake. In your screenies I see serious changes in the layout and gameplay. And also the lighting-it´s close to perfection (lighting-textures-different areas, important areas-not so important areas etc.) in the original. I know you try to add a certain athmosphere and that´s ok but be careful. de_train is a classic clanwar-map, so I would betatest it only with skilled clans.... Good luck. You are really talented- I never seriously tried mapping 9_9.

-Some de_train-masterpiece-screenies :







For maps, nav-files, waypoints and more visit: http://coconut.de.tc

Last edited by CoCoNUT; 14-01-2005 at 08:42..
  
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Re: de_train_b2 for CS:Source!
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dead bwoy
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Default Re: de_train_b2 for CS:Source! - 25-02-2005

Just as I had expected, VALVe's releasing their own de_train for source...
It's official (released) tomorrow.
  
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Re: de_train_b2 for CS:Source!
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dead bwoy
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Default Re: de_train_b2 for CS:Source! - 25-02-2005

After seeing Turtle Rock's work on de_train, about all I can say is: WOW!

There's been some big changes to this map... Lets see how the community responds...

I may continue work on my, more true to the original, de_train_dead...

Comments?

- DEAD
  
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Re: de_train_b2 for CS:Source!
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The Goomba Mattress
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Default Re: de_train_b2 for CS:Source! - 25-02-2005

Just got finished playing a few rounds on the new de_train. I somehow get the feeling people aren't going to be too happy with it.

For one, the lighting has changed quite a bit. They've also added a few nooks and crannies here and there that you can hide in, potentially changing the flow of the gameplay on the map. There's also a bathroom by the Terrorist spawn, at the top of the stairs. o_O The list of changes goes on and on, but those were the first things I noticed. Besides those, minor things have changed mostly for aesthetics, I presume.

All in all, I wasn't too impressed. Am I the only one who thinks the CS: Source maps appear a bit...generic? I mean in CS, almost every map has its own *look* to it. The textures, the layout, the overall design. The CS: Source maps look to me like they got one guy, put a pistol to his head, and forced him to pull an all-nighter mapping official CS maps for Source.

I don't know, maybe I just like the originals too much. The new ones just look too phony to me.
  
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Re: de_train_b2 for CS:Source!
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SoUlFaThEr
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Default Re: de_train_b2 for CS:Source! - 25-02-2005

they dont look phony at all..they are amazing works of art man........

they did add new camp spots all over the place so the gameplay WILL change.......

what WOULDmake them "generic" is the fact that they use the same models mostly as hl2 and a lot of the same building models in the 3dsky...which i think is lame...but the map looks more realistic than other ones

from a mapper-looking-only-with-the-eye standpoint its really GREAT


  
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Re: de_train_b2 for CS:Source!
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CoCoNUT
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Default Re: de_train_b2 for CS:Source! - 01-03-2005

Yeah, almost all new maps at the moment: Warehouse+Industrial+Warehouse+Industrial+Warehous e+Industrial+Warehouse+Industrial+Warehouse+Indust rial+Warehouse+Industrial+Warehouse+Industrial+War ehouse+Industrial+Warehouse+Industrial+Warehouse+I ndustrial+Warehouse+Industrial+
Always the same textures and models especially for hl2dm -very boring at the moment. I wonder when the "Custommap-Stars" will start to make new stuff- I hope they work haaard to come up with some breathtaking-fantastic-new-never-seen-before-maps .

Oh...the good old days...


For maps, nav-files, waypoints and more visit: http://coconut.de.tc

Last edited by CoCoNUT; 01-03-2005 at 22:57..
  
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