The latest release - V3 Build 21
+ FIXED - problem with CT bots not defusing the bomb sometimes (no anyone nearby and they didn't defuse).
+ FIXED - problem with usage of buttons triggering double door (consisting left and right part like on cs_chemical).
+ Changed - aiming for moving targets.
+ Optimized the code for lookup enemies - it should reduce the CPU usage about 30%.
+ Changed - optimized the code for unstuck bots (especially when the bot is stuck with other bots/players).
+ Changed - finding \\\"BestWaypoint\\\" for navigation (if the new WP in path is used by another bot/player, the bot will take another WP connected with the previous and next WP only if the next is visible from the prevoius one - that check was prevoiously missing).
+ Reverted back - the check if the heard/last enemy is far away behind any obstacle (to prevent look the bots at the wall).
+ Added - if the bot follows waypoints while walking according to the path and it has to change the direction more than 60 degrees (if it would continue exactly the same direction - the angle would be 0 degrees) and waypoints radius is smaller than 17 then the bot slows down for 0.5 sec and then it continues normal walking. That should prevent the situation when - i.e. - the bot changes the direction 90 degrees and it hits the wall instead the door.
+ FIXED - problem with bots looking wrong direction at walking (in most cases they should look forward, but it may happen they are also looking at danger position - which isn't forward). That should reduce their looking at the wall.
+ FIXED - problem with not updating the global experience if the overflow of experience data was about to happen.
+ Reverted back some function in sound slimulation (the sample of the sound is now also taken in account for 1.2 sec instead of 1 sec; the new sample is taken into account if the new sample's volume is higher than the old one).
+ Added - "pb help" function (i.e. You can write in the console "pb help add" to see more info about "pb add" command. That function was missing since the time SpLoRyGoN was coding podbot mm; he haven't had time to do it, but he really wanted it.
+ FIXED - the code for cleaning unnecessary connections - it should take care more about any waypoint with JUMP flag, so You shouldn't need to repeat Your jumps to save them again because the code was cleaning some jumps connections, too.
+ Changed - the functionality of pb_latencybot cvar. Now when You set it to 2, it starts to show virtual random ping for bots (it gets random from 30-50 range value).
+ Added new function when the bot is falling down at least half a second, it should press "use" button (to support parachute AMX/AMXX plugins). It works only if sv_parachute cvar exists and it is set to 1.
+ Added - when the first player joins a Ts or CTs team on the server and there are bots only, the round is restarted in 1 second.
+ Removed the check for dead players if the user is with NOCLIP movement flag.
+ FIXED - the problem with radio commands - when the cvar pb_radio is 0, bots should still react on radio messages (they just don't answer by radio).
+ FIXED - the problem with hostages staying above a bot (i.e. on a box), the hostage wasn't "used" by a bot. That should also help with defusing a bomb on a box.
+ FIXED - the problem with fast direction change when the bot is moving and no enemy around (they should rotate now more smoothly).
+ FIXED - the problem with chat messages not filling the string with a name of the player the message is related to.
+ FIXED - the problem with chat messages parsing players names with a space (i.e. if the player had a name "James Bond" in the message string it was only "James").
+ Changed the delay time bots would answer to chat messages (that should prevent bots to overflood the chat area).
+ Changed the chat usage - the bots should chat less often (they shouldn't spam the chat area).
+ FIXED - "shoot at death time" is working now as it should (when the bot kills an enemy, he is still trying to shoot at the same direction for a random period - 0.3sec, 1.0sec).
+ FIXED - the problem with bots neverending trying to break some unbreakable obstacle (after short time that unbreakable obstacle gets ignored by a bot now).
+ FIXED other things concerning to shaking bots.
+ Changed time of displaying the message about PWF creator (12 seconds after the new round is started after the player joined the server.
+ Changed time of displaying the welcome message (15 seconds after the new round is started after the player joined the server.
+ Changed time of displaying the message about PWF creator (15 seconds after the player joined the server and the round is started).
+ FIXED the problem with bots switching the weapon to the knife in the middle of reloading the weapon.
+ FIXED the problem with bots sometimes not hearing the enemy even if he was really close to them.
+ FIXED the problem with bots not trying to seek the cover while reloading the weapon.
+ Changed the selection of task ENEMYHUNT and SEEKCOVER.
+ FIXED bug with pushing away bots on the edge of the roof - they shouldn't fall down now.
+ FIXED bug with pushing away bots in smaller areas.
+ Cleaned the code (exactly some functions are splitted to let the coder easier find a specific code).
+ FIXED bug with bots throwing nades in some random places.
+ FIXED bug with bots looking at the wall for longer time.
+ FIXED the problem with bots not trying to switch to secondary weapon in short distances (if they are using snipers i.e.).
+ FIXED the bug with bots not shooting to enemies farer away than 4096 units.
+ Reduced again bots shaking problem.
+ FIXED the bug with bots not overjumping obstacles while they are stuck.
+ FIXED the bug with bots jumping after spawning.
+ Changed - bots shouldn't camp if they have a shotgun or m241.
+ Added 1 new command (exactly old command with new argument) for waypointers:
pb wp teleport goal - teleports the waypointer to the next waypoint with the flag GOAL.
+ Changed the default value of pb_dangerfactor from 800 to 2000 (it may affect the server performance on an older PC).
+ Changed - bots are buying weapons on an aim_xxx and awp_xxx maps if info_map_parameters allows that.