i experienced usually this:
bot wants to throw grenade
he stops and gets the nade to hand
then he spins on the place he is and finally trows grenade on the floor (or any stupid direction)
and usually nade lands exackly under his legs
and boom
they should trow nades faster, and i was thinking if it is possible to write simple algorithm so that bot would predict at least one or 2 nade bumps from the wall or ceiling
they should trow nades faster, and i was thinking if it is possible to write simple algorithm so that bot would predict at least one or 2 nade bumps from the wall or ceiling
i experienced usually this:
bot wants to throw grenade
he stops and gets the nade to hand
then he spins on the place he is and finally trows grenade on the floor (or any stupid direction)
and usually nade lands exackly under his legs
and boom
they should trow nades faster, and i was thinking if it is possible to write simple algorithm so that bot would predict at least one or 2 nade bumps from the wall or ceiling
i always thought it was kinda easy to implement since projectile motion is covered in physics and maths alot...i mean make em do it in a snapshot time and not changing...it should work better i guess....i'll have a look at the code....though i only know a bit of java
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Re: podbot grenade throwing bug -
29-05-2004
I'm just in 10th grade
haven't taken physics yet...
but I'm in Math Analysis/Trignometry...
and I think I remotely remember being taught how objects fall and the formulas and all that...
but it's all gone outta my head right now
I'm just in 10th grade
haven't taken physics yet...
but I'm in Math Analysis/Trignometry...
and I think I remotely remember being taught how objects fall and the formulas and all that...
but it's all gone outta my head right now
dude i wasn't implying that u guys do it...i was just saying that i thought this would be one of the easy things to nail by a l33t coder
for someone who's in 10th grade ur doing great
ps: whats 10th grade as age wise...we don't use grades in nz :o
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Re: podbot grenade throwing bug -
29-05-2004
strange...
pb2.6mm currently uses the same throwing code as the pb2.6 that CF released...
did this throwing bug exist since 2.5?
or did CF play around with this code before he released it?
strange...
pb2.6mm currently uses the same throwing code as the pb2.6 that CF released...
did this throwing bug exist since 2.5?
or did CF play around with this code before he released it?
he did change stuff b4 the release of 2.6 8o
Quote:
Version 2.6
+ FIXED: DS SERVER CVAR
+ FIXED: Borg Mode and added extra Borg Cam
+ FIXED: Misc Bugs when attacking
+ FIXED: Bots switching to next Weapon when only Ammo in current Clip
+ FIXED: Duck/Jumping Bug
+ FIXED: About 3 MB of Memory/Resource Leaks
+ Rewrote func type handling, especially buttons
+ Aiming now affected by Enemy Velocity & Bot Turns
+ Bots continue their Tasks if no direct Path to Enemy
+ CT Bots low on health (or 50% Probability) guard a dropped C4
+ Rewrote Startup Routines which previously caused the stupid jumping + Smarter Grenade Usage
+ Correct FOV for each Weapon & Sniping Mode
+ New Zoom Switching allows better sniping weapon usage
+ Changes in the Behaviour Code - Bots try to go for Cover faster
+ Misc changes to the statistics system - depending on Emotions Bots may camp instead of moving to dangerous positions
+ Bots don't move in Intermission
+ Bots leave their camping/hiding position if they get hurt by unusual damage like drowning or gas