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Re: POD-bot back into shape.
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OneHotBeaver
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Default Re: POD-bot back into shape. - 14-03-2004

Just curious how the collect experience deal works with the bots. Just wondering how it runs and how it collects experience and to what extent lol i've played with them and a number of times they just sit in corners for like 5 minutes jumping around and stuff not moving around. Good bots though. Thanks for making them available.
  
Re: POD-bot back into shape.
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Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 14-03-2004

These bots simply remember the waypoints where they were last killed and the position of the killer. They weighten all their waypoints with an integer value describing its danger, and use this information to look at the appropriate positions when wandering around.

Your navigation problems certainly come from bad waypoint files. Ensure you're using the right waypoints for your map. Note that in CS 1.6 some maps have been changed (de_aztec, de_piranesi, etc.) and some waypoint connections have been broken. Look in the waypoints folder, there are two versions of the same waypoint files when the maps differ in CS 1.5 and 1.6. Just rename the one you want to use with the appropriate name, and your bots should run ok.



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Re: POD-bot back into shape.
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Default Re: POD-bot back into shape. - 14-03-2004

Alright thanks.
  
Re: POD-bot back into shape.
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sPlOrYgOn
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Default Re: POD-bot back into shape. - 15-03-2004

The bots lag after a map change and buy extra weapons for no reason.
i have demos of them doing those things.
my system specs are:
Processor: 400Mhz PII
RAM: 192MB SDRAM PC100
HardDrive: 20GB
Video Card: Nvidia Riva TNT2 Model 64/Model 64 Pro 32MB
Monitor: Pavilion M50
Sound Card: some incredibly old Intel sound card
VidCard Temperature during test: 38.0 Celcius
OS: Windows 98

well this is all the info i have but nothing about radio problem yet.
they just don't use radio during round, only beginning of the round.
Attached Files
File Type: zip demofiles.zip (722.2 KB, 246 views)

Last edited by sPlOrYgOn; 15-03-2004 at 00:25..
  
Re: POD-bot back into shape.
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Default Re: POD-bot back into shape. - 15-03-2004

Mmmm this may be a stupid question to ask. Are the waypoints in use set with the exact name of the map? If it is so then the 1.5 ones shouldn't be in use. The 1.5 ones are set as de_aztec (CS 1.5).pwf and the such while the others are just de_aztec.pwf lol I know it's probably a stupid question and possibly has been answered within the 16 pages of posts but I do not have time to flick through each one I have a few assignments to do and I am trying to load these on computers at the school. *whistles innocently*
  
Re: POD-bot back into shape.
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sPlOrYgOn
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Default Re: POD-bot back into shape. - 15-03-2004

it will try to load the waypoint file with the same name as the map. so for de_dust.bsp it'll load de_dust.pwf
  
Re: POD-bot back into shape.
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Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 15-03-2004

The bot lags because it builds a visibility table for each map it discovers the first time. It lasts less than 1 minute and the data is then saved in the bot's experience files. It won't lag like this the next time you run this map.

And if the bots buy extra weapons, perhaps that's because they have cash to spend ?

I'm working on a few additional fixes anyway.



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Re: POD-bot back into shape.
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Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 15-03-2004

Quote:
Originally Posted by sPlOrYgOn
yea i got detailed names on but it only shows [POD] in front and no skill in back.
You are right, this was yet another bug left in the 2.6 source. I've fixed it.

and about the radio usage, there was indeed a bug (in my own code) that would make the bots react to radio commands when issued by a player but not to radio commands issued by bots themselves

anyway there will be yet another release. I've sorta fixed stuff in the camping behaviour too, which was incredibly broken in the POD-bot 2.6.

changelog:
Quote:
+ Fixed skill not displaying after the bot names when DetailNames is turned on
+ Took the radio code out of the message queue for simplification
+ Fixed bots gazing at the sky or the floor (or generally anywhere but where
they should have looked at instead) when camping on non-camp waypoints (well,
they MIGHT still face walls but then it'll be that they've HEARD something)
+ Fixed bots moving their gun erratically when camping
+ Repaired bits of the camping code that were for ages broken in POD-bot (here's
another example of confusion between angles and vectors...)
+ Fixed a stupid bug in my own code that was making the bots use the radio less
uploading at http://racc.bots-united.com/releases/podbot.zip as usuals.



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Re: POD-bot back into shape.
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CoCoNUT
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Default Re: POD-bot back into shape. - 15-03-2004

Gogogo!
  
Nice conversion....PM
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Asurmen
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Default Nice conversion....PM - 15-03-2004

Sup all.

First off, nice job on converting the bot to metamod PM

I have some interesting things that are happening during play that I thought I would note:

1.-Bots tend to have problems with navigating slanted doors. Example: de_dust.
Not sure if this is due to bad waypoints.

2.-Bots sometimes walk and or run a small route in an endless loop.

3.-Bots are buying extra weapons they allready have. Somtimes buying an extra weapon and leaving it on the ground in front of them. Rarely, they will buy an extra weapon and actually pick it up.

That is what I see so far. Nice work PM and everyone else who has contributed to this bot. Until next time...Cheers!


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