.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > Sandbot
Sandbot A bot for Gunman Chronicles and They Hunger - by tschumann

Reply
 
Thread Tools
Re: progress
Old
  (#151)
Persephone
Member
 
Status: Offline
Posts: 75
Join Date: Mar 2014
Location: Indonesia
Default Re: progress - 18-12-2018

Sandpit? It looks like Garry's MOD :/

Don't forget about Sandbot please

Btw, have you read my private message to you?
  
Reply With Quote
Re: progress
Old
  (#152)
tschumann
Moderator
 
tschumann's Avatar
 
Status: Offline
Posts: 277
Join Date: Apr 2011
Location: Australia
Default Re: progress - 22-12-2018

The joys of working on multiple things at once...

What private message? I don't think I got one.
  
Reply With Quote
Re: progress
Old
  (#153)
Persephone
Member
 
Status: Offline
Posts: 75
Join Date: Mar 2014
Location: Indonesia
Default Re: progress - 22-12-2018

Yeah, but working on multiple projects at once could makes some headache though 😁

About private message, try click on your own profile
  
Reply With Quote
Re: progress
Old
  (#154)
tschumann
Moderator
 
tschumann's Avatar
 
Status: Offline
Posts: 277
Join Date: Apr 2011
Location: Australia
Default Re: progress - 22-12-2018

Yeah no private messages - the last one I got was in June.
  
Reply With Quote
Re: progress
Old
  (#155)
Persephone
Member
 
Status: Offline
Posts: 75
Join Date: Mar 2014
Location: Indonesia
Default Re: progress - 22-12-2018

Sorry, I mean Visitor Message, not private Message

Click on your name, then View Public Profile
  
Reply With Quote
Re: progress
Old
  (#156)
tschumann
Moderator
 
tschumann's Avatar
 
Status: Offline
Posts: 277
Join Date: Apr 2011
Location: Australia
Default Re: progress - 23-12-2018

I see it now.
  
Reply With Quote
Re: progress
Old
  (#157)
tschumann
Moderator
 
tschumann's Avatar
 
Status: Offline
Posts: 277
Join Date: Apr 2011
Location: Australia
Default Re: progress - 27-12-2018

Did some work on Opposing Force Capture Point support today - bit of a pain as there's no easy way to see who a capture point actually belongs to, if anyone, as far as I can see. pev->skin looks like it store the team owner but it doesn't.
Looks like I'll have to get all capture points and see whether the func_wall they activate when captured is visible or not... which kind of sucks.
  
Reply With Quote
Re: progress
Old
  (#158)
Persephone
Member
 
Status: Offline
Posts: 75
Join Date: Mar 2014
Location: Indonesia
Default Re: progress - 30-12-2018

Huh? What func_wall? I was often making a map for Opposing Force CTF with Valve Hammer Editor, and I never used it. I mean, what usefulness of it? All you have to do is placing an entity called "item_ctfbase" and it has default models called "civ_stand.mdl" (for Black Mesa team) or you can rename it to "mil_stand.mdl" (for Opposing Force team). Don't forget to place entity called "item_ctfflag" inside the base for each team. So you don't need func_wall at all.
  
Reply With Quote
Re: progress
Old
  (#159)
Roberto
Member
 
Status: Offline
Posts: 15
Join Date: May 2018
Default Re: progress - 31-12-2018

It's hard to make bots do anything well other than DM but keep trying, tschumann! 'Cause most often the most fun modes to play are not deathmatch.
  
Reply With Quote
Re: progress
Old
  (#160)
tschumann
Moderator
 
tschumann's Avatar
 
Status: Offline
Posts: 277
Join Date: Apr 2011
Location: Australia
Default Re: progress - 31-12-2018

Quote:
Originally Posted by Persephone View Post
Huh? What func_wall? I was often making a map for Opposing Force CTF with Valve Hammer Editor, and I never used it. I mean, what usefulness of it? All you have to do is placing an entity called "item_ctfbase" and it has default models called "civ_stand.mdl" (for Black Mesa team) or you can rename it to "mil_stand.mdl" (for Opposing Force team). Don't forget to place entity called "item_ctfflag" inside the base for each team. So you don't need func_wall at all.
Opposing Force Capture Point is different to Opposing Force Capture The Flag - it has two trigger_ctfgeneric entities that trigger the visibility of func_wall entities.

Quote:
Originally Posted by Roberto View Post
It's hard to make bots do anything well other than DM but keep trying, tschumann! 'Cause most often the most fun modes to play are not deathmatch.
Agreed!
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com