Please change the method of team detection, using offset is better. https://github.com/alliedmodders/amx...layer.txt#L176
that offset has been used since 2005 and never change yet, Valve no longer update CS1.6. So it's relevant and safe to be use.
Using offset can detect team changes in realtime, no need to wait for next player spawn.
It's break compatability with e.g. android, and regamedll itself. So offsets are not possible.
meanwhile my live server has been updated and started to test the latest yapb. bot usually have no ping and they still don't leave. (i mean before Build 4436 but you just updated the module lol)
Hi jeefo,thank you for the update
i have a suggestion : please make a note if there is any change in config file
,sothat we can know whether to change cvar in .cfg file each time we download
Thanks
Hi ,i want to report that the latest yapb (v2.73) does not run with me, (all the v2.73 version not work)
while the version 2.72 (and before) works fine (i'm using windows 7 32 bits)
when i type "meta list" it says that yapb has "bad load" instead of "RUN"
i tried with metamod 1.19 and metamod 1.20 ,both not works
Thanks
Last edited by chelseafc0512; 18-03-2016 at 18:39..
Hi jeefo,thank you for the update
i have a suggestion : please make a note if there is any change in config file
,sothat we can know whether to change cvar in .cfg file each time we download
Thanks
Hi ,i want to report that the latest yapb (v2.73) does not run with me, (all the v2.73 version not work)
while the version 2.72 (and before) works fine (i'm using windows 7 32 bits)
when i type "meta list" it says that yapb has "bad load" instead of "RUN"
i tried with metamod 1.19 and metamod 1.20 ,both not works
Thanks
Hmm, that's strange. Maybe you're trying to use debug build?