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Re: POD-bot back into shape.
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  (#151)
walten
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Default Re: POD-bot back into shape. - 13-03-2004

Waypoint file cstrike/PODBot/wptdefault/de_dust.pwf does not exist!
L 03/14/2004 - 04:01:28: Server cvar "sv_maxspeed" = "320"
L 03/14/2004 - 04:01:30: Server cvar "amx_nextmap" = "cs_747"
Executing cstrike/PODBot/podbot.cfg
podbot.cfg File not found!

so i changed the folder to PODbot instead of podbot

Then i had to change the metamod plugin entry to
linux PODbot/podbot.....so

still not finding waypoints



o and in the podbot.cfg it says this
wptfolder wptdefault
not cstrike/podbot/wptdefault as you stated

Last edited by walten; 13-03-2004 at 22:26..
  
Re: POD-bot back into shape.
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  (#152)
walten
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Default Re: POD-bot back into shape. - 13-03-2004

wait the B should be caps too.. Let me try that

ok i changed that but now it makes the server crash....
I guess because linux is case sensitive it dosent like the PODBot. Im sure that something dosnet work right when i change it too. So that mightbe my problem But i have no idea how to fix that.

Last edited by walten; 13-03-2004 at 22:27..
  
Re: POD-bot back into shape.
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  (#153)
Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 13-03-2004

oh yes, silly me... I've forgotten that the "PODBot" folder name would cause trouble on Linux too...

I've made another release that should fix this. All filenames and pathnames are now in LOWER CASE (including the config files).

same url: http://racc.bots-united.com/releases/podbot.zip
uploading right now.

*edit* uploading complete, go for it.



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Last edited by Pierre-Marie Baty; 13-03-2004 at 23:09..
  
Re: POD-bot back into shape.
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Default Re: POD-bot back into shape. - 13-03-2004

yay thanks alot
  
Re: POD-bot back into shape.
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walten
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Default Re: POD-bot back into shape. - 14-03-2004

ok 1 problem. the bots dont leave if somone joins. They just filll the server up

i have max set on 10 and min on 0

Last edited by walten; 14-03-2004 at 00:39..
  
Re: POD-bot back into shape.
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  (#156)
Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 14-03-2004

The fact that bots don't leave when someone joins is a normal behaviour of POD-bot 2.5

normally there should be as many bots joining as there are "addbot" lines in podbot.cfg. If you want less bots to come, put less lines...



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Re: POD-bot back into shape.
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  (#157)
sPlOrYgOn
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Default Re: POD-bot back into shape. - 14-03-2004

I noticed that the bots don't radio during the game...
they seem to love to radio when a new round starts.
its almost like the radio commands are in queue but don't reach top until a new round starts..
  
Re: POD-bot back into shape.
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  (#158)
sPlOrYgOn
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Default Re: POD-bot back into shape. - 14-03-2004

sorry for double post theres no edit...
is this radio problem just me?
  
Re: POD-bot back into shape.
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  (#159)
Pierre-Marie Baty
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Default Re: POD-bot back into shape. - 14-03-2004

They do use the radio with me... I hear them often saying "enemy down" or the likes...

I honestly never checked the "Storm the front!" radio command.

BTW to add the bot's skills to their names check the "detailednames" option in the podbot.cfg file



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Re: POD-bot back into shape.
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sPlOrYgOn
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Default Re: POD-bot back into shape. - 14-03-2004

yea i got detailed names on but it only shows [POD] in front and no skill in back.
it might be some conflict between plugins that they only radio "enemy down!" "Sector Clear" during new round because when i do "Report in Team!" they don't do "Reporting in!" but they say what they doing.

could it be because i'm using podfix with the podbot metamod version?
heres my plugins.ini

Win32 podbot/podbot_mm.dll
//Win32 addons/adminmod/dlls/admin_MM.dll
Win32 addons/amx/dlls/amx_mm.dll
//Win32 addons/statsme/dlls/sm_cstrike_mm.dll
//Win32 addons/hlguard/dlls/hlguard_mm_i686.dll
//Win32 addons/axn/dlls/axn_mm.dll
//Win32 addons/headshot/dlls/headshot_mm.dll
//Win32 addons/bleeding/dlls/bleeding_mm.dll
//Win32 addons/booster/dlls/booster_mm.dll
Win32 addons/podfix/dlls/podfix_mm.dll
//Win32 addons/botaim/dlls/botaim_mm.dll
//Win32 addons/stripper2/dlls/stripper2_mm.dll
//Win32 addons/monster/dlls/monster_mm.dll
Win32 addons/hookmod/dlls/hookmod_mm.dll

I can't test right now but i'll test a bunch of other conditions to see if anything changes.

Last edited by sPlOrYgOn; 14-03-2004 at 18:36..
  
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