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Obsession Software Ltd. This forum is devoted to the building of a real, tactical first-person shooter - insane people only!

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Re: Engine
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SoUlFaThEr
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Default Re: Engine - 17-05-2004

we were more centered around around a real world topic involving things that are happening in our time right now.....world conflicts. this was up for discussion for a while and it settled mostly on this so........Iraq, Jugoslavia, Isreal, Afghanistan. something to that effect. we would like to have it tactical to some extent because non tactical games like UT are "boring" after a while.
(that was my 2 cents on that last comment btw)


  
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Re: Engine
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TruB
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Default Re: Engine - 17-05-2004

like bf2 and desertcombat like then,,. can i be a suicide bomber?
  
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Re: Engine
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Pierre-Marie Baty
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Default Re: Engine - 17-05-2004

there will be suicide bombers

I encourage everybody asking to read the previous posts in this thread as well as the other threads in this forum to learn what has been decided.



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Re: Engine
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FrostyCoolSlug
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Default Re: Engine - 18-05-2004

mmmm.. car bombs..

I can see something like GTA cropping up here.. "Drive Your car here. Bomb Planted, dont crash into shit, hit button, get out car.. RUUUUUUN"

Anyway, there are seperate threads which discuss 'Gameplay' we are soley attempting to determine which engine would be best to create this game around here


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Re: Engine
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sfx1999
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Default Re: Engine - 18-05-2004

How about sound? FMOD?
  
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Re: Engine
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DrEvil
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Default Re: Engine - 18-05-2004

I've used fmod, its rediculously easy to use. We will be using OpenAL for our current project because fmod is only free for non-commercial use. Sound & input is about the easiest aspects of a game by far.


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Re: Engine
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FrostyCoolSlug
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Default Re: Engine - 19-05-2004

agreed, playing sounds wont take long to code.. the recording of sounds thou, i can imagine will take a loooong time (unless someone has a large stock of guns we can record handy). Recording 'Radio Message' would be easy, i volenteer to do a british dude, tally ho chaps! (I think i just blew my chances)


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Re: Engine
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TruB
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Default Re: Engine - 19-05-2004

i suggest english only.. different accents.. but all english..
desert combat mod for bf42 annoys me alittle when they used languages atleast i dont understand.. and since no one understand they dont really respond to it.. you have to read the message when you are in one team,..
  
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Re: Engine
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FrostyCoolSlug
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Default Re: Engine - 19-05-2004

DC has the option to translate radio commands to english, although afaik, people neglect to notice it :p

And i dont even know if it works in DC


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Re: Engine
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botmeister
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Default Re: Engine - 22-05-2004

Quote:
Originally Posted by FrostyCoolSlug
mmmm.. car bombs..
Don't forget IED's stuffed into dead dogs on the side or the road.

There should also be "civilian contractors" (mercenaries) who can use whatever weapons they want during combat instead of being forced ot use standard military issued weapons. That'll allow for the shotgun, pepper spray, exploding bullets, or whatever our demented minds can come up with

Of course, being a merc will have some disadvantages, such as you'll have to pay for your weapons and armor etc, and you may not get what you want or expect as there's a lot of shady weapons dealers out there.

One thing I'd love to see, but I don't know if it's too complex, is for people to get wounded in a more or less realistic fashion. I'd rather not see health points go down, but instead see mobility reduced, movement restricted and slowed, and so on, depending on where the body was hit and the severity of the wounds. I've seen something like this before, so I know it can be done.

Keep in mind, we have to balance realism with fun. If it's too tactical, it'll get boring, if it's too simplistic, it'll be fun at first, then get boring quickly.


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