man i got your test3 version .....but when i add bots it lags like a mf and then it crashes still with a num_for_edict:bad pointer error still.......
let me try this in cs1.6.....if it fails there ill just upload this BETA version of the waypoints so maybe one of you can test it out a bit.....
i feel bad cuz you ripped out those models skins for me when i needed them
i just cant test them
[EDIT] ok dude got to test them in CS1.6. theres a big map mistake on your stairways.....the hostages are getting stuck on them because the threshold is so low.....some bots are taking the 2 library hossies upstairs to get the other 2 and they bang thier head a few times and the hossies then run around alone following the hossie carrier whos above them.......looks funny
another funny thing...hard to believe but....most CT's spawned on the wooden door side of the spawn area........a few ran out the door then the door closed.....and a T somehow got through and was trying to go through that door while 3 CT were pushing on it from the other side......cure? make the doors stay open even longer JUST for these retarded bots.......the real player will never notice anyway....set it to like 12 or 15 second wait time.......on all the doors duder
the hossie area upstairs has the same problem...a camping T coming out while a searching CT goin in is gonna suck! it may still happen tho because they both hit the door at the same time but....around the start areas its good to have them open long. to solve the simultaneous collision time....take the func_ out of the door and just open it.....
this version works.....but as i said i dont have much time to "finish" them because you have to fix the map anyway for that....
ill upload this beta to the filebase
( other stuff section; normandin_wpb1_sf.zip !)
so check that out and see for yourself. these are not done yet and i would like to finish them. if you find some other mistakes.....tell me about them and ill fix them when im back
k?
ill keep tweaking it at the LAN if im bored of shooting or jumping
[/EDIT]