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HL Engine Mapping Maps for the Half-Life engine Half-Life

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Re: What's Carp Got Cooking ?
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the Carpenter
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Default Re: What's Carp Got Cooking ? - 04-06-2004

Another bug today, on the TS version, at least.
As soon as I add 12 bots I end up back at my desktop or stuck in a crash.
Maybe the wooden doors are causing this ?
What says you, PMB ?
Maybe I could make a new zip for ya ?
You're way better at figuring out the bugs than I am.
Cheers !


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Re: What's Carp Got Cooking ?
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Pierre-Marie Baty
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Default Re: What's Carp Got Cooking ? - 04-06-2004

Just yesterday I played normandin with 32 bots... (and got 0wned )



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Re: What's Carp Got Cooking ?
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the Carpenter
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Default Re: What's Carp Got Cooking ? - 05-06-2004

And ... today ?
Did you try the newer version today ?
Mine seems to work fine, now.
I did a fresh install of TS to make sure ...
Yup ... it made all the difference.
So ... if I don't see ... or hear about any glaring TS issues ... I might be done with the old girl !
Woohoo ... I hope.


I came.
I sawed.
I conquered.


Last edited by the Carpenter; 05-06-2004 at 12:14..
  
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Re: What's Carp Got Cooking ?
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SoUlFaThEr
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Default Re: What's Carp Got Cooking ? - 05-06-2004

ok today im ready to finish the waypoint........been super busy...


  
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Re: What's Carp Got Cooking ?
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Pierre-Marie Baty
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Default Re: What's Carp Got Cooking ? - 05-06-2004

well I see no glitches so far... and it hasn't crashed once.

I couldn't run it on Steam though, I was unable to get the game to run (Steam complains that "the game is currently unavailable - try again later", WTF ?) so I tested it on WON with bots (but still TS 2.1)

It works, as far as I can see...



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Re: What's Carp Got Cooking ?
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the Carpenter
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Default Re: What's Carp Got Cooking ? - 06-06-2004

All seems well for me too, now.
Steam worked nicely as well.
Yippee !!!
I look forward to playing the CS version with your wpts, SoUlFaThEr !


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Re: What's Carp Got Cooking ?
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SoUlFaThEr
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Default Re: What's Carp Got Cooking ? - 09-06-2004

man i got your test3 version .....but when i add bots it lags like a mf and then it crashes still with a num_for_edict:bad pointer error still.......
let me try this in cs1.6.....if it fails there ill just upload this BETA version of the waypoints so maybe one of you can test it out a bit.....

i feel bad cuz you ripped out those models skins for me when i needed them
i just cant test them

[EDIT] ok dude got to test them in CS1.6. theres a big map mistake on your stairways.....the hostages are getting stuck on them because the threshold is so low.....some bots are taking the 2 library hossies upstairs to get the other 2 and they bang thier head a few times and the hossies then run around alone following the hossie carrier whos above them.......looks funny

another funny thing...hard to believe but....most CT's spawned on the wooden door side of the spawn area........a few ran out the door then the door closed.....and a T somehow got through and was trying to go through that door while 3 CT were pushing on it from the other side......cure? make the doors stay open even longer JUST for these retarded bots.......the real player will never notice anyway....set it to like 12 or 15 second wait time.......on all the doors duder the hossie area upstairs has the same problem...a camping T coming out while a searching CT goin in is gonna suck! it may still happen tho because they both hit the door at the same time but....around the start areas its good to have them open long. to solve the simultaneous collision time....take the func_ out of the door and just open it.....

this version works.....but as i said i dont have much time to "finish" them because you have to fix the map anyway for that....

ill upload this beta to the filebase
( other stuff section; normandin_wpb1_sf.zip !)
so check that out and see for yourself. these are not done yet and i would like to finish them. if you find some other mistakes.....tell me about them and ill fix them when im back k?

ill keep tweaking it at the LAN if im bored of shooting or jumping
[/EDIT]



Last edited by SoUlFaThEr; 09-06-2004 at 17:03..
  
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Re: What's Carp Got Cooking ?
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the Carpenter
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Default Re: What's Carp Got Cooking ? - 11-06-2004

Yo duder !
The link for the wpt in the filebase just leads back to the main file page when I click on it.
No matter though, as the problems you've discovered must obviously be addressed.

I know exactly where you mean now.
Will fix ... doors as well.
I think the trick door must go.
It's just too buggy as is, in both versions.
Sad ... but better that it all works flawlessly for gameflow, in the end.
I'll let you know when I've got it finished.
I had to reformat today ... grrrr ... lousy luck lately ... I tell ya !
Cheers !


I came.
I sawed.
I conquered.

  
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Re: What's Carp Got Cooking ?
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biohazerd87
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Default Re: What's Carp Got Cooking ? - 11-06-2004

this is like waiting for Half-life 2 hehehehe
Moved back......Ok almost ready....
just kidding.....ok now it is really ready....
oooppppss no it isn't
lol
J/K!
but really i can't wait to play it

Last edited by biohazerd87; 11-06-2004 at 10:44..
  
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Re: What's Carp Got Cooking ?
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the Carpenter
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Default Re: What's Carp Got Cooking ? - 11-06-2004

hahahahaha


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