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YaPB Yet another POD-Bot flavor by Whistler and Jeefo Counter-Strike

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Re: YaPB2 Updates
Old
  (#111)
jeefo
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Default Re: YaPB2 Updates - 12-01-2016

Quote:
Originally Posted by ViBE@ View Post
here is my YaPB cfg.
Try this build.
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File Type: zip yapb.zip (186.0 KB, 14031 views)
  
Re: YaPB2 Updates
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  (#112)
ViBE@
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Depressed Re: YaPB2 Updates - 12-01-2016

Quote:
Originally Posted by jeefo View Post
Try this build.
with the same settings now they don't leave if a real player join. so it's the opposite. if i kick one a new will come :/


„the cake is a lie”
  
Re: YaPB2 Updates
Old
  (#113)
jeefo
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Default Re: YaPB2 Updates - 12-01-2016

Quote:
Originally Posted by ViBE@ View Post
with the same settings now they don't leave if a real player join. so it's the opposite. if i kick one a new will come :/
Not sure when and how i broke that feature... I have no DS with real players to test. If you can help, it would be good.

New try. Attached.
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File Type: zip yapb.zip (189.8 KB, 14272 views)
  
Re: YaPB2 Updates
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  (#114)
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Post Re: YaPB2 Updates - 12-01-2016

Quote:
Originally Posted by jeefo View Post
Not sure when and how i broke that feature... I have no DS with real players to test. If you can help, it would be good.

New try. Attached.
of course. i do what i can. i will share the results tomorrow.

UPDATE
with the previous build (in comment 111) run yet and i noticed another bug. i set fake ping for bots, but it's not always working and usually nothing shown. maybe this already existed but i didn't notice before.


„the cake is a lie”

Last edited by ViBE@; 12-01-2016 at 23:35.. Reason: update
  
Re: YaPB2 Updates
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  (#115)
ViBE@
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Warning Re: YaPB2 Updates - 13-01-2016

i tried to test the latest build but it's crashing the server all over the time with the following error messages:

Code:
Connection to Steam servers successful.
   VAC secure mode is activated.
*** Error in `./hlds_linux': double free or corruption (!prev): 0x08e6fe08 ***
Aborted
email debug.log to linux@valvesoftware.com
Wed Jan 13 03:10:18 CET 2016: Server restart in 10 seconds

Connection to Steam servers successful.
   VAC secure mode is activated.
*** Error in `./hlds_linux': double free or corruption (!prev): 0x09279e08 ***
Aborted
email debug.log to linux@valvesoftware.com
Wed Jan 13 03:10:33 CET 2016: Server restart in 10 seconds

Connection to Steam servers successful.
   VAC secure mode is activated.
*** Error in `./hlds_linux': double free or corruption (!prev): 0x09860e08 ***
Aborted
email debug.log to linux@valvesoftware.com
Wed Jan 13 03:11:19 CET 2016: Server restart in 10 seconds


„the cake is a lie”
  
Re: YaPB2 Updates
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  (#116)
jeefo
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Default Re: YaPB2 Updates - 13-01-2016

Yup sorry, i have used wrong compiler.

New version added. Note that it's debug version, and it's just for finding bugs.
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File Type: zip yapb.zip (396.8 KB, 14080 views)
  
Re: YaPB2 Updates
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Post Re: YaPB2 Updates - 14-01-2016

Quote:
Originally Posted by jeefo View Post
Yup sorry, i have used wrong compiler.

New version added. Note that it's debug version, and it's just for finding bugs.
now they leave when a player join with the same cfg. so this function looks like working again. yb_latency_display "2" does'n show anything.

is it normal that they use weapons what i restrict for them?


„the cake is a lie”
  
Re: YaPB2 Updates
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  (#118)
jeefo
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Default Re: YaPB2 Updates - 14-01-2016

Quote:
Originally Posted by ViBE@ View Post
now they leave when a player join with the same cfg. so this function looks like working again. yb_latency_display "2" does'n show anything.

is it normal that they use weapons what i restrict for them?
So that function working well now?

With latency_display = 2, you need special names.cfg. I'll try to find one.

How do you restrict weapons?
  
Re: YaPB2 Updates
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  (#119)
trololoshka
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Warning Re: YaPB2 Updates - 14-01-2016

Использую как метамод плагин . Билд 6153 бетка , АМХХ 1.8.3
Yet Another POD yapb.dll v2.7.2

Пару нюансов есть по ним:
1. Не дружат с glow rendering ( fm_set_rendering(id,kRenderFxGlowShell,200,200,100 ,kRenderNormal,; // goldenish) - перестают стрелять по игроку у которого есть или был рендеринг (да, даже сброс fm_set_rendering(id); // reset back to normal ) не помогает .
2. с SG550 и Scout только с далека валят. если на средней дистанции то бегут один к одному и в ступор ..
3. С ножа практически не реально убить даже на 1 из 5 сложности.
4. При коннекте игрока боты выходят а вот когда игрок выходит - бот не присоеденяется.
Но это не критично ибо мне все равно придется писать плагин который будет кикать ботов когда они мертвые.
5. На KNIFE MOD CS 1.6 сервер поставил ботов - на таких картах как 35hp они спрыгивают и разбиваются .. бегут в воду и там смотрят друг на друга .. кошмар ..
ПодБоты бегут по вейпоинтам, а если и прыгают то используют парашют . Но подботы юзают много ЦП и тупят по своему.
6. Нет детальной настройки ботов (стрельбы) . Очень большой % хедшотов.

Last edited by trololoshka; 14-01-2016 at 15:34..
  
Re: YaPB2 Updates
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  (#120)
ViBE@
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Post Re: YaPB2 Updates - 14-01-2016

Quote:
Originally Posted by jeefo View Post
So that function working well now?

With latency_display = 2, you need special names.cfg. I'll try to find one.

How do you restrict weapons?
damn, it was an early bird. sometimes they don't leave. so sadly not :/

special names? you mean i need to create "lang_names.cfg" file? cause it's already done. with the last stable release this function partially but worked. when they connected it took about 8-10 secs to get their ping and sometimes disappeared. with the debugging version this is completely dead.

generally all weapons are available in gunmenu (with CSDM's /guns command). but i wanted to restrict them to use for example AWP with YaPB built-in command but they still can choose. is this normal behaviour? my settings:
yb_restricted_weapons "00000000000000000000011101"

UPDATE
sometimes only some bots leave but they stuck or what and stop leaving. for example i set 12 bots with autovacate. then 4 human arrive and only 2 bots leave. and then they stop leaving when players arrive.


„the cake is a lie”

Last edited by ViBE@; 14-01-2016 at 19:26.. Reason: update
  
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