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Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Bug Reports
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Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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  (#111)
LuckyShot
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 21-05-2004

Hehe.. it took quite a long time to get that one fixed.. Congratulations, and keep up the good work sPlOrYgOn !!
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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  (#112)
Dethpod
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 21-05-2004

sPlOrYgOn,

You Rock!!!!

I guess I will not post the updated list of maps my cs-admin had compiled that crashes the server.

I compiled a linux version using your fix in bot.cpp and it works great on my CS 1.5 server.

Let me know if you want a copy.

Thanks,

-Dethpod

cstrike.rusin-central.com:27015
cstrike.rusin-central.com:27016

Last edited by Dethpod; 22-05-2004 at 06:50..
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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  (#113)
botmeister
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 22-05-2004

Good job, but unfortunately mEAn still crashes with POD. I still have not uncovered what is causing it.

Can anyone do a quick and dirty trace on the POD code to see where it's crashing under mEAn?


Maker of the (mEAn) Bot.Admin Manager

"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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  (#114)
Huntkillaz
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 22-05-2004

nice work sPlOrYgOn 8D......now we can all enjoy this bot even more


funny though today was the first time i actually had crashes with that error 2wice 8o only coz i was testing 2 cs_ maps...... since ur first pbR2.0 release.

edit: that was on the old pbR2.1 that th crashes happened


●_•

Last edited by Huntkillaz; 22-05-2004 at 10:38..
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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  (#115)
Aragon
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 22-05-2004

Well done! Im running a newly compiled podbot_mm_i386.so (gcc-2.95) and so far no errors... BTW why is it not an god idea to compile it with gcc-3.3 ?
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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  (#116)
sPlOrYgOn
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 22-05-2004

I've compiled it with gcc-3.3 before...
Metamod will not be able to load the plugin..
I don't know why but it won't load if you use gcc-3.3

and about mEAn mod..
Looks confusing to install
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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  (#117)
Cooley
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 24-05-2004

I know this is not an official release but I would like to try the linux .so. Can some one post a link to a linux verion of the new dll.

Thanks,

Cooley
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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  (#118)
SoUlFaThEr
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 25-05-2004

good job sPlOrYgOn

no wlets find the sz_getspace error i cant play at all with this error that happens to me when i die in cs1.5 and 1.6

mostly happens when i die falling.......this actually happens to many people.........it might be tied to amx or metamod or podbot.....


  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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  (#119)
Huntkillaz
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 25-05-2004

ive never had this error .... when i die falling doing either wp or playin...

pbr2.2beta n metamod +statsme


●_•
  
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer
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  (#120)
KWo
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Default Re: Bug-NUM_FOR_EDICT Error: Bad Pointer - 25-05-2004

Quote:
Originally Posted by SoUlFaThEr
no wlets find the sz_getspace error i cant play at all with this error that happens to me when i die in cs1.5 and 1.6
mostly happens when i die falling.......this actually happens to many people.........it might be tied to amx or metamod or podbot.....
Try to disable loading AMX in plugins.ini in Metamod directory and tell us after if this problem still You can see. I don't use AMX like Huntkillaz and I never experienced this problem during the game. sz_gestspace error I saw when I used some old Clanmod version and there was motd too big. But this Your problem seems to be totally different.

BTW Why don't You open the new thread with this problem? All threads here have to be a monster thread?
  
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